I know this has come up before, but…. why do the faces of the inside of my
hemisphere appear when I introduce a bitmap into my material? W/o the bitmap,
the faces are smooth shaded just like a good Phong mat. should be. As soon as I
add my bitmap of a star-filled sky, my faces appear. I have no shininess or
strength in the mat.
—-Hi
The material is phong, correct?
It might be that your face count is just too low. If there are only 10 faces
per circumference then the faces will be evident. You might try making a
hemishphere with more faces. Phong is a method to make a surface _appear_
curved, but the bitmapping is still onto flat faces so if the angle between two
faces is too extreme then the bitmap will appear bent at the edge. I'm not sure
if this answers your question but I hope it does.
—-Will