#Error Trapping
2 messages in this thread
Hi.
I need to be able to trap player errors in VB. The SDK suggests using a
Callback; something that is difficult to do in VB. Other VBX's have a property
where I can check for errors on loading.
An example would be a file I renamed as FOO.FLC, but in reality, I screwed up,
and it's something incompatible with the player, and therefore creating a GPF.
I'd rather not use Desaware's Spy.VBX. I own the SDK. Could you point me in
the correct direction? An example snip of code would be great. If it's a DLL
call (knowledgable, but not on this), could you pass me the proper declaration?
I mean no offense but the SDK documentation is skimpy on VB.
One last request: Are you going to release the 32-bit libraries (upgrade) soon
(or at all)?
Thanx in advance :>)
Alan
Alan,
For Visual Basic, there is no type of error trapping built into the .VBX. If
you want to implement that, you would most likely be making calls to the .DLL
directly. You can make those calls directly from VB, and just double check the
property names. You could also do that in basic code. I don't have any
examples that demonstrate that with the .VBX though. sorry.
As far as a 32 bit lirary, I am sorry, but I am not allowed to discuss future
software or developer products. There has been nothing publicly announced
about a 32 bit library.
-Brian