From a message I just sent to some one . . .
. . . A change in the surface's opacity according to how parallel or
perpendicular that surface is to the view. . . . Just like Trans.Falloff
_does_, right? Except that 3DS doesn't make it to completely transparent.
I've been wanting exactly the reverse. Completely transparent _edges_
resulting from using falloff. And a Bias control for where the center point (of
the fade) occurs. This could produce a great glow effect for many situations.
And your "edging" effect.
Thanks,
– Ron