CompuServe Thread

Wishin' well

1 messages in this thread
#188038From: Ronald K. LussierAug 30, 1995 6:51 AM
From a message I just sent to some one . . . . . . A change in the surface's opacity according to how parallel or perpendicular that surface is to the view. . . . Just like Trans.Falloff _does_, right? Except that 3DS doesn't make it to completely transparent. I've been wanting exactly the reverse. Completely transparent _edges_ resulting from using falloff. And a Bias control for where the center point (of the fade) occurs. This could produce a great glow effect for many situations. And your "edging" effect. Thanks, – Ron