#Spank Those Bad Monkeys!
5 messages in this thread
Martin
As far as movie effects go I recently viewed "OutBreak". It seems to be a
popular show…
I enjoyed it! It will endure in my memory for the next 30 minutes or so!<G>
The effects I am refering to is the "explosion" at the end………..(so I
won't ruin the end for anyone who hasn't seen this movie: Yes, everyone dies
at the end ! and yes they ARE dead in real life!)
The bomb is supposed to be the most powerful non-nuke device in our arsenal
(my dog has his own version of it…whew!) IT WAS THE WIMPIEST "POOF" I've
ever seen on screen!!
Are these generated by something like an IPAS but for what ever sys? Is
there an IPAS for explosion? Recently I played Mechwarrior2 for the first
time…..there were some truley wonderful incendiary effects in the "movie"
portion and action part of the game! This maybe the wrong question but do you
know if this game is a 3ds game and is there a 3ds IPAS for really good
explosion efects (or what is the best way to achieve this)?!!
Oh,….SPANK them!…..those bad, BAD monkeys! Thanks, Gary
Gary,
>> [Outbreak type explosions] Are these generated by something like an IPAS but
for what ever sys? <<
They can be done a few ways. You can have live action explosions filmed on
16mm/35mm or get stock footage of explosions. There is also custom software or
custom Renderman shaders that companies write. Some are 2d effects, often
layered, on "cards" and more recently there are some cool volumetric explosions
available like the ones from Alias.
>> Is there an IPAS for explosion? <<
sounds like "Inferno" (?) the next version of Lenzfx will have 2d explosions.
Lenzfx already has fractal noise which can give this effect.
There are also some canned live action fires/explosions available called
"Pyromania" (volumes 1 and 2, I think) that have been used extensively in games
and tv. They are great quality but volume 1 was Mac CD only, I think. If you
have a network with a cd-rom equipped MAC then you're in business.
>> Recently I played Mechwarrior2 for the first time…..there were some truley
wonderful incendiary effects in the "movie" portion and action part of the
game! <<
I'm not familiar with it unless it's the one that my good friend Alan Iglesias
worked on. I'd guess that if you liked the explosions there's a good chance
they were live action stock or custom.
You mentioning "Mechwarrior" gave me an amusing thought. I imagined a game
called "Code Warriors" where giants of the CGI software industry (based on
members of the Yost Group, major IPAS developers, and other major CGI software
developers) fought battles in a virtual world, armed only with the latest
algorithms and hot C++ routines <G>. Come to think of it, it's already
happening.
Martin
Martin
<<<<<<<< You mentioning "Mechwarrior" gave me an amusing thought. I imagined a
game called "Code Warriors" where giants of the CGI software industry (based on
members of the Yost Group, major IPAS developers, and other major CGI software
developers) fought battles in a virtual world, armed only with the latest
algorithms and hot C++ routines <G>. Come to think of it, it's already
happening.>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>
<LOL>Yes, yes! And for 4.95 it's much more interesting than "pc games" to
get "news from the front" in CGW !!
Thank you (among others) for the great coverage of Sigraph and it's
peripheral issues!
Hope to have things come together in '96 for New Orleans……..I want to have
faces for these
messages!!!
I followed your accounts of Sigraph and your assesments of talent, specific
to SGI based
apps vs 3ds. These msgs really caught my attention and admiration! it helps
me understand where everything is going and why! A very valuable, eye opening
forcast of what's to come
in an industry that keeps growing and merging with other disciplines too!
I wish there could be a seperate Adesk area for "special projects" with
postings specific to
the project and the talent doing it! If I never join the talent pool you say
will migrate or merge (ctrl+M<g>) I would gain from such an area! Hey, I enjoy
anyway!
Gary (caught in the headlights of the Max-mobile) Angle
> I want to have faces for these messages!!! <
No problem. Download YBPG01.ZIP and YBPG02.ZIP from the _Index and Info_
section of the Libs!!
— James — Choreo Motion —
Gary:
The MechWarrior videos were down by DigitalDomain (same people that did True
Lies, T2, Aliens 2, etc). It looks good because it was done by movie people –
the camera angles and point of views were perfect.
All that video was Smacked by the way – we wanted them to call it
SmackWarrior.
->Jeff