#Meshpaint
5 messages in this thread
Kyle-
I would like your recommendation about meshpaint. Is it worth it or should I
stay with the traditional way of making maps in Corel and Photoshop. In other
words, is it shortening your creation time? The reviews say it has a few rough
edges still and a version 1.1 would be welcome.
Thanks!
Mark,
I use MeshPaint in conjunction with Photoshop. I am accoustomed to a robust
set of tools when I paint texture maps – and Photoshop works wonders. HOWEVER
– while I'm painting, I have no real reference on my map for where I'm painting
on my geometry. This is where MP comes in. It has this really cool new
feature that will paint along all the polygon lines of your model. What this
gives you is a PERFECT guide, to where you are on your 3D model, when you paint
in Photoshop, Fractal Design Painter, or whatever. I usually use this 'polygon
map' in a channel in photoshop – so I always have the reference handy.
Meshpaint has some different painting tools, but it's really no match for
Photoshop. And on the flipside; Photoshop doesn't read .3DS files! <g>
When it comes to shortening creation time – I can put it this way. It's like
having an accurate roadmap in a matter of seconds, or driving around all day,
with a pencil and paper, figuring it out for yourself.
-Kyle
OK, Thanks Kyle, I'll go ahead and get MP and try it. The guide lines will be
worth it.
>I use MeshPaint in conjunction with Photoshop.<
Can't wait for MAX to ship so we don't have to boot between NT and 3DS (DOS).
oh how true . . .<g>