CompuServe Thread

#The SXP zone

6 messages in this thread
#189623From: Ernie JacksonSep 7, 1995 4:59 PM
>> I sorry you feel so badly about our other SXP's through 4D Vision. << It's not that so much as it just seems like most of them leave me feeling like "boy if I could just… this would be _really_ kewl". I guess I'm just kinda spoiled. I started w/ Vivid (never really used POV) and I really dug being able to really dial in a procedural texture… you know, tweak the turb, add some noise, embed one inside another, etc. These 3DS ones seem rather spartan to me. >> I hate too point this out but pov-ray textures are not solid. They are 2D. << Wow, really? How do they map so well then? >> Tmaker.sxp << Does that stand for Texture Maker? >> It will allow the user to input fractal cords and math functions. I will put some images up and a GUI. << Great! I'd like to see what it looks like. >> this one routine we don't have a demo << Bummer. Oh well… I'm a sucker for this kinda stuff so I'll probably buy it anyway <g>. Besides I need something trick to demo at our user group next month! – ej
#189689From: Mike White SunDog Pro.Sep 7, 1995 9:47 PM
Good question how it works Pov-ray. I'll let you know when the samples go on line. Tmaker does stand for texture maker. Talk to ya later Mike
#189717From: Ernie JacksonSep 8, 1995 12:40 AM
BTW: Does SDP stand for Sun Dog Productions? – ej
#189720From: Mike White SunDog Pro.Sep 8, 1995 1:12 AM
<<<BTW: Does SDP stand for Sun Dog Productions?>>> Yes Mike
#190233From: Jim LammersSep 11, 1995 2:53 AM
>> I hate too point this out but pov-ray textures are not solid. They are 2D. << > Wow, really? How do they map so well then? Good point. They are *not* 2D functions – they are true procedural 3D textures. You can read the code and see how they work – it's freely available. The HEXAGON one is the only one that could be considered 2D in essence, and the HEXAGON SXP from 4D vision/SDP is the same. In fact, it's amazing how similar the SXPs are to the standard PoV textures, in terms of how they look and what variables are present. Regards, Jim (another Vivid fan! <G>)
#190305From: Mike White SunDog Pro.Sep 11, 1995 2:36 PM
Thanks you Jim for throwing in this point. You explained it a lot better then I could. Mike White