CompuServe Thread

#Games background methods

3 messages in this thread
#191104From: Kieron HelsdonSep 16, 1995 5:28 AM
Hi everyone, I wonder if anyone out there could help me. I'm currently involved in producing 3DS backgrounds for a playstation title. With no experience in the games industry I'm not sure what techniques I should use. My problems lie in creating custom palettes for separate elements and then rendering with the two palettes 'joined' together. I've also been rendering in a 256 palette taking the image into Paint Shop Pro reducing the palette to say 40 colours and then using that as a custom palette, is there a more effective way of doing this? Anyone willing to discuss this further and also any techniques for getting stuff to tile better? My brain hurts. Any help is greatly appreciated. Cheers, Kieron (UK)
#191250From: Greg WoznicaSep 17, 1995 10:45 AM
Kieron, use of animator Studio or Animator pro can generate pal's in 256, if you render with the dither 256 button on you could also generate a 256 palatte, I have never had to do this but perhaps if you use Animator pro or Anim' Studio you could then make the pallete from 256 to 40 by coping the clours you need to other colurs till you were left with 40 in the 256 scale, perhaps one of the really clever people here know a much better way One question though why do you need a 40 C' pal' when its a play station title, I thought the new wave of console all did 256-64K colours. Matthew Allen UK
#191272From: Kieron HelsdonSep 17, 1995 1:03 PM
Matthew, Thanks for the reply. >>One question though why do you need a 40 C' pal' when its a play station title, I thought the new wave of console all did 256-64K colours.<< Well I'm working on backgrounds and not all of my elements have been constructed so I need to be able to 'add' elements which will have a reduced 256 pal' when they are done. In actual fact I have two 256 colour palettes, one for foreground and the other for parallax (sprites have their own 256 palettes). What I think I'll end up doing is using Dpaint to create a custom palette from a 256 render and then render to that, I'm sure there must be an easier way though. Cheers Kieron. -The truth is out there-