#Pixel Attack
6 messages in this thread
Hello,
I am new on this forum and was wondering if anyone has a solution to my
problem. I am using a 90 mz Pentium with a Diamond Stealth VRAM, not the Video
VRAM. I have 2 mgs of VRAM and it is a PCI card.
I am getting pixels randomly infiltrating my FLC files. When I change
my flc driver and my resolution to it then the system hangs when trying to view
flc's. I am looking for help on someone with the same system who can get it
all to work right. Thanks in advance.
RAndy
Creative Video Productions
Might be two different topics. Do you render flics with dithering turned on?
If so, that's probably where the wierd pixels are coming from. As for the
flics locking up, welcome to the club. Happens to me, and from what I read in
this forum, it happens to a lot of people. I have the Video Vram, and I don't
know if the card is the cause, or if 3dStudio's flic playing function just
bites.
Daniel,
Thanks for the hints and letting me know I am not alone with the hangup
problem. You said to check to see if the dithering is on when rendering flics.
Could I ask where you find out if it is on and how you turn it off. I don't
know the program that much and it looks quite complicated.
One thing I was told about the hang up problem is to make sure the
render to screen option in the config section is set to 640 X 480X 256 colors.
That takes care of the problem but with me I get the pixel attack.
Randy
Dithering is turned on & off in a sub-screen of the render screen. Once you're
in the render screen, I think it's "Options", then "Dither 256" is set either
on or off. Using dither not only causes pixel pox, it also yields much bigger
file sizes. Most people find the color banding that occurs when it's off less
offensive than the wierd pixels, but it's a matter of taste. The default is
On, I think.
8-bit (256 color) animation is a real art. It teaches you to be disciplined
about the colors you use in your scene, since the wider the range of colors,
the worse things are going to look. If you've ventured into mapping yet,
that's the real key to 8-bit; mapping overcomes banding without having to use
dithering. An 8-bit animation that uses mapped materials and a fairly narrow
range of colors can look excellent.
As you can tell, this is a subject iI like to talk about.
Dan
Hi Randy,
take a look at the 3DS manual at the topic of rendering-palette. I always
generate a little flic-file by rendering every 30th or 50th frame at a _middle_
or _high_ palette and control the colours by viewing the flic frame by frame.
For the finish flic rendering, I use the flic file made before as an _custome_
palette.
Hope it help a little.
Claus Diekmann
Claus,
thanks for the tip. I'll try it.
Randy
CVP