CompuServe Thread

#Pixel Attack

6 messages in this thread
#191040From: Randy StummanSep 15, 1995 6:40 PM
Hello, I am new on this forum and was wondering if anyone has a solution to my problem. I am using a 90 mz Pentium with a Diamond Stealth VRAM, not the Video VRAM. I have 2 mgs of VRAM and it is a PCI card. I am getting pixels randomly infiltrating my FLC files. When I change my flc driver and my resolution to it then the system hangs when trying to view flc's. I am looking for help on someone with the same system who can get it all to work right. Thanks in advance. RAndy Creative Video Productions
#191088From: Daniel B. DouglasSep 15, 1995 10:44 PM
Might be two different topics. Do you render flics with dithering turned on? If so, that's probably where the wierd pixels are coming from. As for the flics locking up, welcome to the club. Happens to me, and from what I read in this forum, it happens to a lot of people. I have the Video Vram, and I don't know if the card is the cause, or if 3dStudio's flic playing function just bites.
#191338From: Randy StummanSep 17, 1995 11:13 PM
Daniel, Thanks for the hints and letting me know I am not alone with the hangup problem. You said to check to see if the dithering is on when rendering flics. Could I ask where you find out if it is on and how you turn it off. I don't know the program that much and it looks quite complicated. One thing I was told about the hang up problem is to make sure the render to screen option in the config section is set to 640 X 480X 256 colors. That takes care of the problem but with me I get the pixel attack. Randy
#191555From: Daniel B. DouglasSep 19, 1995 1:17 AM
Dithering is turned on & off in a sub-screen of the render screen. Once you're in the render screen, I think it's "Options", then "Dither 256" is set either on or off. Using dither not only causes pixel pox, it also yields much bigger file sizes. Most people find the color banding that occurs when it's off less offensive than the wierd pixels, but it's a matter of taste. The default is On, I think. 8-bit (256 color) animation is a real art. It teaches you to be disciplined about the colors you use in your scene, since the wider the range of colors, the worse things are going to look. If you've ventured into mapping yet, that's the real key to 8-bit; mapping overcomes banding without having to use dithering. An 8-bit animation that uses mapped materials and a fairly narrow range of colors can look excellent. As you can tell, this is a subject iI like to talk about. Dan
#192263From: Claus DiekmannSep 23, 1995 9:03 PM
Hi Randy, take a look at the 3DS manual at the topic of rendering-palette. I always generate a little flic-file by rendering every 30th or 50th frame at a _middle_ or _high_ palette and control the colours by viewing the flic frame by frame. For the finish flic rendering, I use the flic file made before as an _custome_ palette. Hope it help a little. Claus Diekmann
#192869From: Randy StummanSep 27, 1995 3:22 PM
Claus, thanks for the tip. I'll try it. Randy CVP