M & Texture
1 messages in this thread
Hmm – ok here's answers back at ya…
a) M is truly an excellent program – too bad you got some bad press
somewhere. When I first fiddled with a save-disabled demo of it, I just hated
it because I couldn't figure out how to USE it! After purchasing it and
getting some proper docs, I love it. As far as Level II's PVS goes, well,
nothing that's available in the 'regular' software market(outside of education
institutions) can compete with it. It can work on a very high abstract level
with the music info, which is why it's so complicated. Also, it can't
interactively produce stuff(well, after a fashion it can). M allows you
instant feedback – you really are composing stuff with it, while I feel the PVG
allows you to explore. I like them both – but I use M more. As I get more
comfortable with Level II(and the upcoming TIGER!!), I'll use the PVG more.
b) I've fiddled with Music X. I like it, too. I guess I never really got
into it because I can't afford to purchase every sequencer out there! I think
it's a good first serious buy, as long as MicroIllusions can keep up support –
I must admit that their track record on vapourware leaves me a little cool.
Good program, though.
c) Yes, Texture is essentially a pattern oriented editor – that's how it
handles MIDI data. However, that's more of a boon rather than hindrance. You
can always set your pattern length to some absurdly long length and just play
away if you want. The pattern oriented method is just handier for constructing
a piece of music quickly. This program has gone through umpteen revisions on
the IBM, and the solid code shows it. The chap who implemented it on the Amiga
is very good – you can even save the current file while recording!! J.C.