CompuServe Thread

#PAR Problem?

3 messages in this thread
#1533From: Stephen BaileyJan 4, 1995 11:44 AM
Hey, we are doing a traditional animation (drawn) using digital ink & paint. We are using our PAR board to compile the frames from Exabyte. The project is animated at 24FPS and is being transferred to Exabyte using 3/2 pulldown for video. When we play back the compiled animation, we get "stuttering". The company sending us the inked & painted frames says they have not seen this problem before when compiling off Exabyte to Abekas. Has anyone else encountered anything like this? We have to use 3/2 pulldown or the animation comes out way short. With the pulldown it looks like acid trip crap. We have tested the animation without 3/2 pulldown and, apart from being too short, it looks fine. This is definately happening because of the pull down. The folks providing the Exabyte feel that it is a PAR problem. We are way open to input. Thanks in advance for any help. S.G. Bailey Image Dynamics, Inc.
#1537From: Ken McNamaraJan 4, 1995 1:36 PM
Is it possible that the PAR compression algorithm is causing the problem? Are there settings for the algorithm that are letting it do some sort of off the wall frame averaging? Can you change the number of keyframes? Have you considered playing back at 16FPS? Whatever the answer I hope it gets posted here – I'm very interested in PAR type equipment. Thanks for posing the problem.
#1588From: Steve Bennett/SYSOPJan 5, 1995 5:19 PM
Steve, Is 3/2 pull down converting 2 exabyte input frames to 3 PAR playback frames? If so, assuming the exabyte frames are in order 1,2,3…x, could you tell the PAR board when it is importing frames, two first import every other frame twice, and then the _other_ frame once. Theoretically you would end up with, first pass, 1,1,3,3,5,5,etc. and then second pass, 2,4,6,etc. You would still need to merge these two seperate sequences into one, but maybe there is an Arexx macro or something to help with that. -John