CompuServe Thread

#LW ghost key hassle

7 messages in this thread
#29023From: Steven KosterOct 28, 1991 3:05 PM
Mr. Mooose, I have a true-to-life technical question (refreshing, huh?). Anyhoo, When using Lightwave, I animated an object to begin behind the camera and slide out and twist into the picture (much like the intro letters on the "Revolution" tape). But, since my letters were some distance behind the camera at the beginning, I had several blank frames at the beginning of the animation before the letters appeared in the picture. So, I moved my letter-object up closer to the camera and reset the new position as a key frame. BUT, when previewing, the object first moved back towards it's first key position before moving forward into the picture. It was as if it "rembered" where it was before even though the key positions were different. How come? How can I make it stop? I really don't want to have to write my key positions on paper and start over. Any suggestions? <-SJK->
#29036From: RAD Moose @ NewTek, Inc.Oct 28, 1991 7:28 PM
I think you need to go to the first frame and reset the positions or tell the system to start rendering at the frame you currently have as the first requested frame. I will pass this onto the main office and expect to get a response before the end of the week. [My LightWave3D use has been limited] RAD Moose "o.o'"
#29066From: Paul ToalOct 29, 1991 4:41 AM
You aren't the only one. Frustrating Problem. I'm still trying to find a way to erase the silly thing. Paul –pt–not seattle– 😉
#29072From: Frank VanellaOct 29, 1991 10:58 AM
Excuse me for jumping in, but I had a similar problem, as it turned out I had forgotten to delete the original key frame by replacing it with one with the same frame number. Hope this helps. Frank
#29092From: Steven KosterOct 29, 1991 5:16 PM
The first key/frame I use in the animation is #1. When I loaded the objects they of course began at 0,0,0 in frame 0. I left them there and moved them to the right positions in frame #1 and created a key for everything, since frame #1 is the first one renderable. When I modified the beginning positions (moved them forward), I simply re-created the key for everything at frame #1 (meaning I did not first delete all keys at #1 and then recreate them at #1). But in frames 2 through 16 the objects move backward toward their original positions before moving forward again. There are no inappropriate or stray key frames; the objects somply don not move from key position #1 to key position #2 (at frame 30) without wandering around. <-SJK->
#29143From: Frank VanellaOct 30, 1991 1:48 PM
Steve, did you try saving the scene before you rendered the preview again?
#29647From: Steven KosterNov 6, 1991 6:37 PM
Yeah, I previewed at the first set of keys, made the changes, previewed again (and watched 20 frames of nothing as the objects went the wrong way behind the camera). I looked at it from another viewpoint and figured out what was going on, deleted and reset the keys (no change), finally saved the scene, cleared the scene, reloaded the scene, and re-previewed–same wrong movement. This problem has occurred many times before–I once had the camera spiral in towards a desktop ending with a close up of a can, but the camera panned the wrong way (looking away from the desk). So, I added a ket frame halfway along the path pointing in the right direction, but the preview just spun the camera away from the desk twice. It just somehow "rembered" it was pointing away last time, even thogh the the existing keys shouldn't let it happen that way. <-SJK->