#CoComm 2.25
5 messages in this thread
The new one is in the winds of DL4… ready to be merged by a passing sysop
with nothing better to do; Well, even by one with something better. Even if…
no, never mind. Anyway, New features include user control over italics, bold,
and underlining; can be selectivly enabled individually. Window close now
confirms via requester, so you don't accidentally nuke yourself while playing
Captain Window; Macro keys can now capture names from ID in CO line, allowing
you to key off of (For instance): Hi, Ben and hane the program respond,
"Hello, there, binga", assuming binga was the person who said hi to you. You
can do quite a bit more with these, too. Each of the 20 macro keys is a full
script handler; they can jump to, or call and return to/from each other,
conditionally or unconditionally, with timers, without, make beeps of varying
time and frequuency, talk, print to screen, serial port, or narrator; handle
control char and special chars like c/r's and so on via "switch" characters;
Wait in loop or one shot modes fpor events…. re-trigger or successive trigger
on other events. You can do auto sign ons, sign offs, read msgs, send msgs…..
you name it. These macro keys are neat-o! (Gee, did I write all that? Musta got
carried away) –Ben–
Ben, it's merged – you know at this point when I go into the merge area my term
pgm automatically goes to DL4 and downloads CoCo all by itself. Who says AI is
BS <hehe>.
Marlene
Actually, Marlene – you could have CoComm do that for you! –Ben–
Ben, I just noticed that there is yet another CoComm (3.0)! Are you going to
AmiExpo? If so I sure hope you're not bringing your Amiga <hehe>. You need a
rest Ben, you're programming your little fingers to the bone. Rest Ben. REST!
Marlene