CompuServe Thread

#Mapping

8 messages in this thread
#44821From: randy auschratSep 29, 1992 8:24 PM
Ok, thanks for the help. I'll give it a try and let you know how it turns out. Randy.
#44853From: Bruce PatekSep 30, 1992 7:13 AM
By the way, Randy, when you copy and paste the cup, don't forget to change its attributes by dropping its brush. (Just a reminder). BP – via Whap!
#44981From: randy auschratOct 3, 1992 1:44 PM
Well I did the copy/paste thing and it actualy worked out pretty good. Now I just have to do some finishing touches and the cup should be presentable. Thanks again for the help. Randy.
#45034From: Bruce PatekOct 4, 1992 9:56 AM
Randy, glad I could help. You've actually saved me the time of experimenting with that idea myself by doing all the work and giving me the feedback. Thanks. The project I'm working on rigt now is to 3D model the space shuttle accurately. I bought a large plastic model kit and rigged up a poor man's way to get the shape of each slice without any extra work (I'm working directly off of the pieces.) BP – via Whap!
#45605From: randy auschratOct 17, 1992 12:32 PM
The space Shuttle eh? Thats getting pretty complicated. Way out of my league. Right now I'm working on my Halloween picture. It's going to be a room surrounded by shadows with a big cauldron in the middle. From the cauldron will come a green light with a lot of mist/gas. Just trying to get the gas to look right is harder than I thought but I'm getting it, if somewhat slowly. At least the cauldron and stand turned out pretty good. Hows the shuttle going? Randy.
#45625From: Bruce PatekOct 18, 1992 9:53 AM
Randy, I'm pleased so far with what I've done. The worst is over. I've got the fuselage, wings, tail, and the two pods on the back. I'm really only doing the outside shell. All I've got left is the back with the three rocket engines and the four thrusters on the pods. The resolution may not be high enough for some people, but it's high enough for me. I used the forms editor for the fuselage which has 24 slices at 28 points per slice; Also for the wing which has 15 slices at 17 points a slice; and the pods which have 6 slices at 15 points a slice. I'm working with a friend on a 30 second animation. By the way, be sure to get the latest issue of Avid. there is a trmemendously powerful article on professional lighting with Imagine. The author presents the concept of using many lights (12) to simulate real world lighing. He explains fully the reason for each light,it's position, and characteristics. As far as I'm concerned, lighting is the hardest thing for me to do in Imagine and that's probably because I only used two. I won't try that many lights until my Zeus board arrives which is still on backorder. BP – via Whap!
#45796From: randy auschratOct 21, 1992 8:54 PM
I've seen the article and was slightly blown away by it. Actually with my Cauldron scene that I'm working on now, I'm having trouble getting the right lighting. I want the atmosphere in the room to be dark and filled with shadows. It's quite hard to do. Perhaps I should reread that article and see if I can get any ideas. Although I am really impressed by the torch flame I managed to make. Looks really HOT! Snicker snicker… So it's obvious by your last message that you know the forms editor in and out. I kind of know how to navigate it but haven't really tried to do much in there. It still scares me a bit. Just wondering, have you gotten the impulse newsletter yet? I'm still waiting for mine. Maybe tomorrow… Randy.
#45887From: Bruce PatekOct 23, 1992 7:56 AM
Yes, I got the Impulse newsletter. BP – via Whap!