CompuServe Thread

#386|DOS Extender!

5 messages in this thread
#59761From: James TichenorOct 1, 1993 11:12 AM
I have a bit of problem. About a week ago I posted a message to the Yost group, asking if a 386|DOS extender was needed to create IPAS'. I was told it wasn't. I recieved my Developer's kit last night, and in it it specifically states that Metaware C/C++ 3.0 has to have the extender. Needless to say, this was a surprise. Everyone seemed to love Metaware over Watcom, so I bought Metaware. I don't have a lot of money to invest in this, and am now looking at another $700 for an extender – money earmarked for my 3DS upgrade. So am I reading wrong? Is the manual wrong? Is there a way around this? Please help! Thank you very much James
#59765From: Yost GroupOct 1, 1993 11:44 AM
You don't need the extender, but you do need the Phar Lap linker. The extender that you'll be using is built directly into 3DS.EXE.
#59794From: James TichenorOct 1, 1993 2:36 PM
<<You don't need the extender, but you do need the Phar Lap linker. The extender that you'll be using is built directly into 3DS.EXE.>> So how much does the Phar Lap linker go for. I guess I'll check around here and see. Thank you. You have saved some worries.
#59801From: Yost GroupOct 1, 1993 2:52 PM
Check with Gus Grubba. He should know current prices. Since we get all of our compiler tools thru Autodesk via their site-license, I've got no idea. – G
#59812From: Gus GrubbaOct 1, 1993 4:25 PM
The Metaware compiler is just that, a compiler. In order to generate an .EXP file (or IXP/PXP/AXP/SXP) you will need a linker that comes with the PharLap SDK. If you call MetaWare they sell both as a bundle for around $900. The PharLap SDK includes not only the Linker but an excelent assembler, and an excelent source level debuger (both a must for any serious work). What it doesn't include is a "distributable" DOS extender which you don't need as one is found already within 3DS. That's the big chunk of money. They are now charging $2,000 for the first 1000 copies and $10 bucks a copy thereafter. It does include, however, a limited version of the DOS extender. This runtime code is the same one found in 3DS but you cannot bind it to your executable nor give it away (not even to Jonh Doe downstair in accounting). As far as Watcom goes, even though it includes its own linker, it doesn't have a debuger (well, technically it does but it can't debug IPAS). You would need to get the PharLap SDK anyway.