Because the Dynamic Motion Module runs on the Amiga, it will run on
any Amiga regardless of having a Toaster. All that is needed is a
scene file and the objects that go with it.
If a lot of Screamers are sold, we will look at taking advantage of
its power directly. In the mean time, all calculations are performed
by the Amiga CPU. Needless to say, complex scenes with thousands of
points and polygons can take a little while to generate. On an 040
system, generation times should not be too bad, particularly when we
finish our optimization. Thanks for your interest.