See if anyone has a suggestion. I have a squiggly path that I using
to loft a rectangle to form OBJ1. I am using the same path as the
path for an object (OBJ2) in keyframer so that it travels along the
surface of OBJ1. I am applying an opacity map (.FLC) to OBJ1 so that
OBJ1 disappears as OBJ2 moves along it. The problem I am having is
syncronizing the rate at which OBJ1 disappears with the rate OBJ2
moves along it. At least in the first set of frames, OBJ2 leads the
opacity map. Also, segments of OBJ1 tend to "fade out" (go
semitransparent over a frame or 2), rather than being there one
frame, and gone the next. Total time OBJ2 requires to go from one end
of OBJ1 to the other is 210 frames. The opacity flic is also 210
frames, starting all white and scrolling black up from the bottom
over the 210 frames. Lofting is done with automagic mapping applied,
length 1, normallized. Standard defaults for antialiasing and blur.
Larry,
the only thing that springs to mind is setting continuity=0 for all keys of
OBJ2. This should make the movement more linear to match that of your opacity
flic.