CompuServe Thread

ANIMATION POSITIONS

12 messages in this thread
#60974From: Paul LindOct 9, 1993 7:09 PM
Hello All!!! ANIM8 Incorporated Is Seeking Applicants To Fill Two Animator Positions. Complete knowledge of 3D Studio is a must! We are looking for people who can work comfortably in a team environment and don't crack under deadline pressure. If you're interested in working in a production oriented environment, and expanding your horizons, please send a Resume and Portfolio to: ANIM8 Incorporated P.O. Box 908 Virginia Beach, VA. 23451-0908 Please include any related material in your portfolio, we are extremely interested in all artistic endeavors, not just 3D animation. Any questions regarding the positions should be directed via e-mail to CIS 71543,2104 or Internet PLIND@WYVERN.WYVERN.COM
#61026From: Oct 10, 1993 1:30 AM
Paul: >> ANIM8 Incorporated Is Seeking Applicants To Fill Two Animator Positions. Would I have to relocate, or can I just work by modem? <g> Greg Pyros
#61027From: Paul LindOct 10, 1993 2:00 AM
Greg, Cute! Real Cute! How about just letting a couple of us attend your character animation class? I think that would be extremely useful. All joking aside, we're looking to take on a few large projects and so I'm looking to expand the staff. If you have any extra applicants, please lead them this way. Paul .
#61030From: Joe MacRaeOct 10, 1993 7:28 AM
Greg is giving a character asassination class ???? I might have to attend that one…….<G>.
#61056From: Oct 10, 1993 1:45 PM
Joe: >> Greg is giving a character asassination class ???? I might have to >> attend that one…….<G>. Yes, co-taught with Alan Iglesias and Martin Foster, it goes into the finer points of how to totally humiliate and insult someone on CompuServe, but by putting a <g> after it they can't hurt you! Greg Pyros
#61171From: Angelo Guarino [DTI Inc]Oct 11, 1993 12:05 PM
>> how to humiliate someone on CompuServe So your going to be bringing Evan Y. and Keven K. in as well <gr&r> Ang
#61303From: Oct 12, 1993 12:36 AM
>> So your going to be bringing Evan Y. and Keven K. in as well <gr&r> Well, we were saving the big guns for a really serious contender! This will be the "dealer team", the biggest, baddest, one around! And yes, you and Murph have spots on the roster, also!
#61328From: Evan Yares [WeirdTM]Oct 12, 1993 4:28 AM
>>So your going to be bringing Evan Y. and Keven K. in as well <gr&r> I'm not sure if you mean that I'm to be a humiliator or a humiliatee.
#61456From: Oct 12, 1993 11:56 PM
>> I'm not sure if you mean that I'm to be a humiliator or a humiliatee. Yes. To both. You've got to be able to take it to give it here!
#61035From: Danny MercurioOct 10, 1993 10:31 AM
Seriously though Paul, Would there be any relocation involved? If not, I'd like to "apply" for one of your positions. Let me know what you'd like to receive by way of info. Thanks, Danny…
#61044From: Paul LindOct 10, 1993 11:30 AM
Danny, The relocation aspect would have to be based upon the skill of the animator and what aspects of the project they were working on. Quite obviously we like to have our staff close because in a production environment, it helps alot. Not to mention that we often use proprietary tools that we don't want in circulation. The project that we're about to take on, will be extremely large, and to my knowledge has never been attempted before on the P.C. platform. As a matter of fact, the odds are probably around 50/50 as to whether or not it can actually be pulled off. We've pretty much established a one of a kind rendering environment and now we're looking to place the best people we can find with the equipment. If you'd like to be considered, we're looking for a written resume, with all related CG based projects, and a portfolio. The portfolio can be as simple as a demo tape, or a series of FLC files, or as elaborate as a full multimedia, multimedium art portfolio. Whatever you feel best highlights your work. Salaries will be based upon experience and talent, and if relocation is involved, we'll foot the bill. The positions will be long term, and will definately put the animators on the high end of the pay scale, in terms of the industry. That's about the extent of what I can say…… Paul
#61057From: Oct 10, 1993 1:45 PM
Paul: >> Cute! Real Cute! >> How about just letting a couple of us attend your character animation >> class? I think that would be extremely useful. We'd be honored! It's a little cold for fly fishing, but some ocean fishing can be arranged at anytime… >> Extra applicants Is that like extra time or extra money? <g> Greg Pyros