CompuServe Thread

Shaper-Editor problem?

5 messages in this thread
#61186From: Andy LakenOct 11, 1993 2:10 PM
I've been building vintage WWII aircraft in 3DS. I've been tracing shapes in acad and importing them via dxf into the shaper. Then I line up the shapes with the geometry in the editor using 3D display. Then I bring the shapes into the editor with create/object/get shape. The problem: the resulting object comes into editor nowhere near the position I set for it in the shaper. When I reset and repeated the procedure with some simple test objects and shapes, the shapes came in right on the money. But my real shape file always screws up. Docs don't seem to mention position of shapes and lofts aligned usinf 3d display, but if memory serves it always worked in the past. What's going on? Thanx for all replies. – andy
#61235From: Yost GroupOct 11, 1993 6:30 PM
You need to turn on the 3D Display in the _Lofter_ to align the lofted objects with the meshes in the Editor. Its the position of the path in the Lofter that determines the position of the resultant lofted object. Also, the orientation of the path determines the rotational orientation of the lofted object. Keep in mind that the 2D Shaper is just that — two dimensional, so it can't represent a location in 3D space. – Jack
#61288From: Andy LakenOct 11, 1993 10:49 PM
I didn't mention that the problem occurs in the lofter also; I import my shape, rotate and position the path just so using 3D display, loft the object, transfer to 3D editor, and bang – it's _way_ the heck off in the corner somewhere, nowhere near where I had positioned it in the lofter. I'm still trying to figure this out. Re: >> Keep in mind that the 2D Shaper is just that — two dimensional, so it can't represent a location in 3D space. << Is there then no correspondence between X-Y coordinates in the Shaper and the coordinates of the Editor viewport active when Create/Object/Get Shape command is issued? Thanks for the replies; can't wait til our copies of r3 show up.
#61357From: Yost GroupOct 12, 1993 10:52 AM
Actually, the XY coordinates in the Shaper correspond to the XY coordinates in the Front viewport of the Editor/Keyframer. If you transfer a shape into the Lofter and then loft an object WITHOUT changing the position of the shape in the Lofter in relationship to the path, the object should be properly positioned in the Front viewport of the Editor. Also, take a look at the Shape/Hook command in the Shaper, which lets you determine exactly where a shape will be positioned on the path. As for your problems with 3D Display and alignment in the Lofter, I can't really say where you might be getting off the track, unless you're not checking the placement in at least two orthographic viewports in the Lofter.
#61362From: Andy LakenOct 12, 1993 11:24 AM
Thanks for the info. I'll keep at it. – a