CompuServe Thread

C's Star Wars models

9 messages in this thread
#61192From: John N. JordanOct 11, 1993 2:34 PM
Hello All, I am in process of making a model inspired by (copied from) Star Wars. I am using an old ILM sketchbook that has a 2D version of the model I am creating. (the Imperial Scout Walker- the 2 legged one in Empire and Jedi) After completing the main pod, and 6 hours later, I am beginning to wonder about the copyrights of the model. I realize that I cannot use the model for commercial use (selling it) but can I use it for demo or contest use? I am a college student (Senior), and working on an independent study- a Character based animation. All I'd like to use the model for is to demo my skills and to enter the final animation in some contests around. Please let me know what I can do with this. (Obviously, this will not be %100 the same as THE model, but it will (hopefully) be very similar.) Any other tips / mentoring for a striving new animator will be appreciated. (Like what I should do after I get my B.A.) Thanks for your time, John Jordan (JNJ) <g>
#61213From: SyndesisOct 11, 1993 4:02 PM
A good question. I think it's clear that Lucasfilm probably has a lock on certain names like "Star Wars", so avoid using that. If the object is simply inspired by Star Wars, and you aren't copying from blueprints, then I'd say it was your own creation.
#61254From: John N. JordanOct 11, 1993 8:50 PM
>copying from blueprints Well, It's not the blueprints, but it is from their design sketches. ("The Empire Strikes Back Sketchbook") I got it back in grade school! It's a book of ILM sketches before they built anything. I used that as a reference (but it was only a 2D (one view) sketch, and not a 3D blueprint). What if it recognizable as that vehicle from Star Wars, even without any Star Wars name? (I hate this type of stuff.) I tend to agree with your point, but I don't want to get nailed for having fun with it. Thanks, John
#61343From: SyndesisOct 12, 1993 8:30 AM
If you'd rather be accused of originality, why not build your own walker-like creature? 🙂 The Star Wars vehicles were often modeled after birds, elephants, etc. for their movement and general design.
#61364From: John N. JordanOct 12, 1993 11:48 AM
True! I guess I'm just playing with the past, and my childhood "playland". To make something I wish I'd seen back then? Anyways, point taken. To copy is wimping out on my own imagination.
#61388From: SyndesisOct 12, 1993 1:26 PM
You can get lost in the details of recreating your old memories of Star Warts, whoops, Star Wars, and the details of the space vehicles, and what you're missing is "the story." Even the chintziest, goofiest renderings fade in insignificance to the story. In '87 or so, a 16-color 320×200 animation done on an Amiga received ovations and awards from the Siggraph film show crowd. No glitz, just very creative storytelling and choreography.
#61416From: John N. JordanOct 12, 1993 5:36 PM
True again. I just watched Jedi today, and found that the sketch was not the same as the real model! I think it's time to make my own. I've been thinking about your statement about the models having animal characteristics, and it's really true. I noticed that, but I never thought about it much. The Scout that I was looking at really walks like a chicken! (without the wings and feathers of course.) I'm going to try to take the animal-machine relationship and do my own sometime. I don't know what I'm going to do with this head/pod though! It's too good to not use. I'll probably make my own version of a 2 legged walker. (chicken?) About the storytelling, I'm at this point now. I have a pretty good handle on my program now, and I'm trying to come up with a 1.5-2 minute story for my independent study. I've been trying to go backwards- trying to make a good story that uses this neat medium, instead of telling a story and using the neat medium as just the medium. My initial way makes a pretty dull story. The main problem is the time constraint. I have soo many worlds that I'd love to create, and 1.5/2 minutes is way too short. Know of any good filmmaking/visual storytelling books? (By the way I'm using Playmation, not 3DS- so I'm kinda hanging out with the "wrong crowd". <g> I know that this really doesn't matter…) John
#61512From: Jonas Ruikis [ADESK]Oct 13, 1993 12:28 PM
Hi John, The August/September and October/November issues of Desktop Video World had a two part series called "Animals in Motion" by Bonnie Dalzell. It provided some good insights which you may find valuable for your project.
#61586From: John N. JordanOct 13, 1993 11:06 PM
Thanks for the reminder. I have the August/Sept. one, but need to go get the October/Nov. one. This type of study is really important for natural movement, as I am finding out… Thanks John