CompuServe Thread

#I.K./Skeletal Anim.

8 messages in this thread
#60922From: Paul LindOct 9, 1993 1:28 PM
If anyone on the forum is planning on developing inverse kinematics/skeletal functions into an IPAS routine for 3D Studio could you please leave me an e-mail. I have an interest in any projects related to this aspect of IPAS implementations.
#60951From: MARTIN G FOSTEROct 9, 1993 3:44 PM
GaryY mentioned that Brent Malnack is developing this type of IPAS. He has a column in the AV/Video magazine and is supposedly the Art Director for the Great Plains Motion Picture Co. in Omaha, Neb. Maybe Gary can give you more information.
#61006From: John TissavaryOct 9, 1993 10:30 PM
If you hear anything about kinematics/skeletal spline stuff please let me know, too. thanks, John Tissavary (La Luna cie)
#61071From: Yost GroupOct 10, 1993 3:14 PM
Contrary to Martin's reply, Brent Malnick's upcoming IPAS routine is going to be a KXP that does DYNAMICS, not kinematics. It'll handle collision detection, wind, and gravity. At the moment, I don't know of anyone developing an inverse kinematics package. – G
#61078From: Paul LindOct 10, 1993 3:38 PM
Gary, I know, I appreciate the input. I brought the question up on the forum, in case there were some renegade IPAS programmers, working on such an entity, that no-one knew about. I spoke to Steve, and I think we're going to go ahead and try this. If it doesn't work, then we'll resort to plan B, but I think we can do it. We're going to spend the next couple of weeks trying to do a couple of mockups, and see how it goes. Paul .
#61085From: MARTIN G FOSTEROct 10, 1993 5:17 PM
Gary, >> DYNAMICS, not kinematics. It'll handle collision detection, wind, and gravity. << OK, that makes sense. I stand corrected. He gave his upcoming product a plug in his _own_ column in AV/Video (Sept '93). The address for anyone who wants to know is: Positron Publishing 1915 N 121st Street, Ste D Omaha, NE 68154 800-365-1002 phone 402-493-6254 fax Gary, BTW it's Malnack, not Malnick <g>.
#61542From: Harsha KhatriOct 13, 1993 4:33 PM
Hi Gary, We spoke some months back about a 6min animation sequence in a rave video…remember? Sorry for not getting back to you as promised but job moves (and this troublesome thing called "wife") has been keeping me busy. However, I will soon be embarking on a mini project which I hope will enable me to animate a collection of objects -resembling a person- as a human (some of it has already begun). The idea is that by linking external routines, possibly in a similar way to linking objects, one can be prompted for the movements required of the "person" along the keyframer. Soooo, you can input 'walk forward/5 steps' at a keyframe, next keyframe 'look right' and so on. I once did something similar in Lisp (when I were a lad long time ago) with AutoCAD, created slides after DVIEW commands and put them into Animator v1. Worked just fine. I would be very interested in reading your comments Mr P.K. PS I am using a friends compuserve account again….
#61601From: Yost GroupOct 14, 1993 1:07 AM
There's a simple and interactive way to do that in R3 with the new File Insert function in the Keyframer. It lets you build libraries of movements and apply them to hierarchies as macros. – G