#Material Ed. & mapping
4 messages in this thread
Many time I will look at some materials on the cube in the materials
editor and they will look to be exactly what I want in color and
texture. However, after I apply them to something ( such as as plank)
the results will look nothing at all like what I see in the materials
editor. I usually do a region fit. Could someone give me any tips as
to how to make the materials look like what I see in the materials
editor in regards to texture and color?
Thanks
Judy
If you want you materials to look similar to what you see on the
cube, you shouldn't use region fit unless your object has the same
aspect ratio, (or close), as the cube. Region fit will stretch your
material bitmap to fit your object, giving you all sorts of weird
effects. Instead, use the standard mapping Icon, and scale or rotate
it as necessary before you apply it. Most of the standard included
materials have approx. the same aspect ratio as the default mapping
icon.
Thanks I will try it. Just for example if I use the wood inlaid tile material,
I can never get anything that has the inlay on it.
Judy
Keep in mind that light(s) are all important when it comes to color!
If your materials look 'perfect' in the materials editor, you might
want to play around with the lights in your 3d scene. FWIW
Bob W.