CompuServe Thread

#Copyrights & Ethics

26 messages in this thread
#61390From: krazy imagesOct 12, 1993 1:48 PM
Hi everybody, John E., John F., Rachel, Gus, Paul et al. After reading all the message fire about ethics and copyrights issues, i have decided to jump in with my opinion (which based in facts, no emotional response). I don't want to torch again the gun powder, but I think that all you ladies and gentlemen are quite wrong with this issue, and certainly there has to be MORE than the eyes can see if you all act in this wild way. Let's make some assumptions: 1.We are in a FREE market. That's clear for all of us. 2.In this hard and wild world, EVERYONE can make products, market them, 3.Here, in the capitalist world, we have a thing called COMPETITION, which is based in many things, i.e. the scarcity (base of the Neoclassic economics). So many people with the same class of product or with products based in the same idea, can market them, get a market share and compite with each other. Ok, sorry for the basic economic discurse 🙂 Now, if we look to this case, the point is clear: there is no point to discuss about. Are you all crazy or what!? I don't care if Rachel had first the idea of mesh people, if John had it first or who is first, the egg or the chicken <g> The fact is that anybody can make and market mesh people, because, and sorry if someone think that this is too hard, 3d mesh people is not a very original idea and for sure, any special discover by anybody. There has been people in architectural renders, worse or better, a lot before 3ds ever existed in the mind of the Yost Group. And you are talking about attorneys and court… it's like saying that IBM will sue all clone makers to make machines based in the PC concept. Or if Xerox sue Apple for the concept of the MacOS GUI and the mouse. If Apple had not win over Microsoft and Hewlett-Packard in the Windows-NewWave-MacOS case, do you think that the simple *PUBLIC* idea of 3d people for architectural renders are subject of court treatment. No matter John had seen Rachel people before make his people. I don't need, and anybody need, and help to realize what a 3d people has to look in our computers. In fact, I don't understand the idea of buying 3ds mesh people when I have the tools to make the people myself! (yes, I know that for me it can look ridiculous, but others don't have the time to build the meshes theirselves). I have a question: Does anybody thinks that there has to be only one product class from one manufacturer/developer in the 3ds third party market? No, my dears. Nobody have the rights over the idea of a sun path program or a 3d threes program. Nobody. But all of us, as the client, have the right to choose the program or product I want, from the Yost Group, from Schreiber, from Pyros, from Rachel, from John or from ACME. Could be for the quality, the final results, the price… but I want to have there the choices, like when I go to buy a computer, a car or an stereo. This question doesn't "stink", there is simple no question. If there are other "reasons" for this rage, please tell me. If not, I think that you all are a little lost in copyright land. HOWEVER, someone has raised another question here: the ethical side. Again, I think that some of you had been a little impulsive. Specially, when all of you assume their own "known" parts as universal truths, and don't know, like me, the case from both sides. I think that this is more an emotional issue than a ethical question. My personal opinion is that here here are no UNETHICAL behaviour (seeing what has happen in the forum). Moreover, since this 3dpeople is not a Rachel idea, I can't see how John can act in an improper way. What I see as improper behaviour in a public forum are all this personalized public attacks and crossfire. Too many strong words that I think don't do anything good to the 3ds community. Nobody need unbased accusations all over the place. In other words, be less emotional and expose the facts. That's all. Thanks for read this message.
#61425From: John EllisOct 12, 1993 7:19 PM
Well Ana, I couldn't agree more and the next time my keyboard starts getting a little too HOT, you have my permission to dump a bucket of cold water on it 🙂 (But by all means spare the computer!) -JE
#61460From: ROBERT RITGEROct 13, 1993 12:38 AM
I am still surprised that 3d people, furniture and meshes in general are a marketable item. I actually thought that meshes would be swapped right and left on this forum. I guess the competition between animators causes a need? I'd be interested in swapping meshes with anyone out there – how 'bout you?
#61505From: John EllisOct 13, 1993 11:13 AM
Interesting that you should mention that, I suppose that for some people who work with animation as a hobby, that would be the inclination. For people who have alot of work to get done, there really isn't the time to build all the meshes they might need. And in terms of manhours spent building furniture for instance, its alot more cost effective to buy it prebuilt. In the past most people doing animation where doing it as a business and so the previous statement applies, but with the recent affordability of animation to a much broader market, there seems to be alot more people getting into it for the sheer pleasure of it. But then I think those people are also more inclined to want to learn how to do it themselves, and are happy to spend the time. Also it would seem that model building is a form of self-expression. If you have any other insights into this, I would be interested to hear them. -JE
#61531From: MARTIN G FOSTEROct 13, 1993 3:47 PM
I'm building a set of people that _nobody_ will want in their architectural animations, although I think they are conspicuous by their absence. I'm calling them "reject people". They are the unwanted, social outcasts that most people would rather deny exist. They will be high-face count and slow-rendering to discourage marketability – in fact they will be the antithesis of "people for people" and "3d people". It's too early to be specific about the categories because they come to me in my dreams and many are still in the concept stage. Some might say it's dangerous for me to be even talking about my idea, since I don't think anybody would be foolish enough to be influenced by it. Maybe this falls into the "self-expression" category you mentioned.
#61583From: John EllisOct 13, 1993 10:39 PM
Martin, marketable or not they sound fascinating. And I love a good cause. How about you round up your "reject people" and I will build a home for them. And anyone else out there who has some furniture or other accessories that didn't turn out quite right can donate them. And we could build and enter this scene on its "self-expression" merit so that they will no longer be denied. -JE
#61592From: MARTIN G FOSTEROct 14, 1993 12:09 AM
>> How about you round up your "reject people" and I will build a home for them. And anyone else out there who has some furniture or other accessories. << A home would be interesting, but I see these "undesirable" people as the type that would be seen on downtown city streets, shopping malls, airports etc, but of course architects _never_ shown them in their renderings. Many of them are homeless, you see and if they did have a home they would probably be no rules and everything would have to be very freeform for them to hang with it.
#61790From: merlin farmerOct 15, 1993 12:55 AM
Yeah, I lived in one of those homes once, you know, wooden crates for furniture, Kerosene lamps for electricity, (they didn't work too good cuz we didn't have any kerosene, but they looked nice on the peach crate end tables) Sure, I can see the whole thing now,,,,,,,,,,,,, And the streets, oh yes, what a scene, the Reject People on the street getting Rejected and Rejecting. You'll need some friendly policemen though, many Reject people end up in the brink just cause they have no identification or money, (whichever comes first)
#61860From: MARTIN G FOSTEROct 15, 1993 2:13 PM
>> And the streets, oh yes, what a scene, the Reject People on the street getting Rejected and Rejecting. You'll need some friendly policemen though << Oh yeah, I had already imagined a policeman trying to enforce law and order in the face of daunting odds.
#61602From: John TissavaryOct 14, 1993 1:09 AM
Touche, Martin. John Tissavary (La Luna cie)
#61789From: merlin farmerOct 15, 1993 12:55 AM
Hey Martin! I want one of those slow rendering social outcasts folks for my slow rendering anti social animations, WOW! What a concept! Keep Dreamin'
#61862From: MARTIN G FOSTEROct 15, 1993 2:25 PM
>> Hey Martin! I want one of those slow rendering social outcasts folks for my slow rendering anti social animations, WOW! What a concept! Keep Dreamin' << Watch this space (forum) for details as the unfold….
#61629From: Don LandisOct 14, 1993 3:14 AM
John, Your latest comments gave me an idea to share with the forum. In the video producers arena we often seek out sponsors for financing an in house project. The sponsors get the exposure and the video producers get something to use in the video. eg. When I started producing my Video Cave Maps I sought out diving equipment mfg. for sponsorship indorsements. I received loads of diving equipment worth lots of $$$ just to have the stuff seen in the videos. In the animation modeling bottleneck to project completion I thought we could do the same thing. Using your furniture for example gave me the idea. I have a client that creates cad models of their furniture line in acad and 3dstudio which I build into an animated "walk through" on VHS video for them to give to their clients. I'm sure if I had a project needing furniture to outfit an office building I was working on for a different client I could get permission to use their models just for the endorsements. I then could bid the office job lower because I had all the models of quality furniture I needed. Thanks for the idea. PS: a note for John Foust: I know your following this thread. My furniture client loved the carpeted floor I did using your 0142.gif texture map tiled from the Syndesis CD-ROM. How about free upgrades for indorsements? No matter, I'll probably be sending you some of my models anyway, I do a little bit of that too.<g>
#61653From: John EllisOct 14, 1993 10:34 AM
Don, that's sounds like a real workable idea, they'd probably give you the furniture in fact, much like the PPG people give away blocks for use in AutoCAD of their Windows and Doorframes. The idea behind this is that clients see them in the architectural drawing and think that's what I'd like to have in my home, office etc. Good thought and your welcome. -JE
#61744From: Don LandisOct 14, 1993 9:31 PM
I put it to my furniture client today and they were very receptive to the concept.
#61757From: John EllisOct 14, 1993 10:58 PM
That's great Don. Always glad to hear when something goes right! <G>
#61828From: SyndesisOct 15, 1993 10:47 AM
We're going to use Kai's Power Tools Texture designer for even wackier tileable textures for the next 3D-ROM. In a few weeks, we'll mail out submission forms for meshes for the next disc. We've had some amazing offers so far, there are people who are contributing dozens of very nice models.
#61849From: Don LandisOct 15, 1993 12:35 PM
I'm looking forward to it. ie your next CD. Have you seen the 3DSr3 CD? It is very well laid out and has some very nice models of furniture. I just got my r3 yesterday and liooked at the CD this AM. Speaking of 3D-ROM, I'm still having problems with some of the meshes with missing faces. I resolved the copy protection problem as a weird dos problem that went away as mysterious as it appeard. It was adding attrib +r to all my files. I just reinstalled a new command.com and all is well now. Any thoughts on the missing faces? PS I think this people mesh stuff has been beaten to death to the point of obsurdity. We're all getting r3 now and we need to press on to more important stuff.– Helping each other develop better and better quality work to advance the state of the art.
#61569From: krazy imagesOct 13, 1993 9:49 PM
I think like you, Robert. I suppose that it's because I always have to be creative. Well, when it comes to architecture, not creative, but deal with specific projects from specific clients -different needs- each time, when it comes to my own personal art projects… the name says it all. The animation have to belong to the artist, not seconday people (except when there has to be a team, but that's another story 🙂 When you need something really special (like people doing animations of F-16s -?-) and you want to save time, that is time for other people meshes (if they are good enough for you). That's the only way I can understand people meshes: architects who spend time in their buildings, not the accesories (like make a real model: you do the main model, buy the accesories). ana /krazy images
#61461From: John TissavaryOct 13, 1993 12:40 AM
I've stayed out of this discussion for fear of talking into buisness that is not my own, but my initial impression was that this was a partisan debate. I have met Rachel on several occasions, and think she is a wonderful, nice person, and has created very clean, good-looking people for architectural use. I know John only through CIS. At first I thought I should take Rachel's side, because I've been burned on ideas before, too, and I know Rachel and all that. But after reading some of the messages in the debate, and getting a clearer, although certainly incomplete picture, I think that intensity of the debate is more emotional/personal than rational and impartial, and I honestly believe this is a case of one person being influenced by another's idea rather than stealing the actual work to make a profit. If there is impropriety that has not been discussed on the forum then that's another story, but I've thought about the thread as I read it, and that's how I feel. I'd hate to think that I couldn't sell a collection of scanned automobile meshes that I might have made just because Viewpoint made some. That would be a monopolistic move, and not what the market in this country is about. I agree with you, Ana, that 3d mesh people for architecture is a common, time-honored idea, and not the sole propriety of Rachel. Naturally, if John outright copied the people and just cheated by moving vertices around (I take his word for it that he didn't), then it would be downright plagarous, and illegel and all that, not to mention bad karma if you believe in that sort of thing. I have been inspired by many animations I've seen, 2D, 3D, and films and commercials, and I incorporate these inspirations and influences in much of my work, both animation and literary. I've made money on some of these works, but do not feel that I've acted out of turn. I've even seen work (published and unpublished litererary, and film production related) that was influenced by my work (the creators have told me so) and was incredibly honored and flustered that someone would bother to copy my idea. I do not consider myself a charity, but also know that I don't have the right to bleed someone for money because they liked my idea and incorporated it in their own work. What exactly went on between Rachel and John, I don't know. I just hope that both can be completely honest with themselves about it, and in doing that I believe that whole mess (legal, personal, whatever) will come to a constructive conclusion.
#61570From: krazy imagesOct 13, 1993 9:49 PM
That's my point, John. Competition. Remember Darwin 🙂 ana /krazy images
#61564From: SyndesisOct 13, 1993 8:49 PM
To me, the issue is that Ellis supposedly secured a free "review" copy of Rachel's people meshes for a magazine article, and then he soon announced he had his own line of people meshes. Whether he told Rachel about this beforehand or not, Ellis wouldn't say, when I asked him. Whether he knew he was going to do his own line of humans beforehand, he wouldn't say, when I asked him. If he knew he was going to make his own models beforehand, then I'd say he had no business reviewing other people's models in a magazine. If he had these plans but didn't tell Rachel, I think he was deceiving her on purpose. And my gut reaction to Ellis's responses was that he did deceive Rachel. If he wanted to come clean about this, then I think he should've answered every question aimed at him, openly and accurately. Instead, all I saw was that he quickly deleted every message addressed to him, and a lot of messages that in essence said "you're paranoid, I can do what I want, no one has a corner on mesh people, I don't have to answer that." No, of course there's no way for one person to corner the market on minimal-polygon humanoids. Frankly, I'd think there'd be as large a market for super-accurate, polygon-heavy humanoids. I've never had someone call asking for minimal people, but I've had plenty of calls for humans with levels of detail I can only imagine: musculature, tendons, hair, dirt under fingernails, etc.
#61686From: krazy imagesOct 14, 1993 2:06 PM
John, This is an edited message I have sent to Greg by e-mail: (Talking about John relation with Rachel) "However I don't care about that. I don't have to see the people models of anybody to come with my people. Of course I can think, "oh, I want to make some business and there seems to be market for this". I suppose that the thought is common in modern capitalism society. Ask the IBM clone makers! 🙂 Or look to a near example: the IPAS routines. There are a competition there, you, Schreiber, Yost and a lot more of other developers. I'm sure that someone will come with a natural paint IPAS filters soon, the same way that it happens with Adobe Photoshop, where lot of third companies are marketing same kind of filters. That's because that are public ideas. You only can have copyrights about your code and the distribution of your product. I don't think that it's unethical that Jesus' brother develop a new IPAS pack that do most of the things that yours or Yost packs do, but better (or worse 🙂 even when he have seen Gus' routines and the Yost Group ones". And if all of this apply to new programs and concepts, think about how basic and how old is architectural rendering. And after make the building, 3d people is the first thing an architect/modeler thinks when he start to give it its dimension". I see the thing this way. All people know that architectural oriented people meshes have to be as little faces as possible (because the important thing is the building) the same way as people know how a oil painting or an old film looks. I didn't see Rachel people neither John's, and can't compare them. ana /krazy images
#61703From: SyndesisOct 14, 1993 3:54 PM
Again, I don't think there's any problem with anyone developing a product that's in the same market category as someone else's. In fact, I'd argue that competition is a good thing, and certainly helps legitimize any new market. But I don't think this has anything to do with what smelled fishy to me… that Ellis obtained Rachel's models with full knowledge that he was going to make his own. And then to secure a review of them for a magazine, think about what he could do: say that Rachel's models are bad or even simply plain, and then he'd come to the rescue with his own models a month later. He couldn't do much worse.
#62083From: krazy imagesOct 17, 1993 5:06 PM
And again, the same answer. John, I think that you are a little excited with this. Now that I have heared both parts, I have a clear idea of how this thing evolved. And I'm still thinking the same way. Anyway, thanks for your thoughts. ana /krazy images
#61731From: John EllisOct 14, 1993 6:27 PM
Ah the Grande Inquisition by John Foust, lets chop off their heads. Lets burn them at the stake. I wonder Mr. Foust did you read the article, no I didn't think so. And you didn't ask me if Rachel knew I was going to make my own people. She did, and wished me luck, although apparently she feels differently now. Of is it you that sees an impropriety. I've haven't really heard much from Rachel at all. Could this be because she knows what happened, and doesn't care to comment openly. And isn't it strange that of all her friends out there, I suppose one could include you, that she choose me to write the article. Hmmmm, and I hardly knew her. Yes, something is rotten in the state of Denmark. My mistake was honoring the agreement to write the article. Because if I hadn't, and by the way she never said don't write the article, the whole situation couldn't have become twisted around. I wonder why you protest so much, do you have a guilty conscious with regard to your CD. Me thinks me smells a rat. -JE