CompuServe Thread

#Rendering in 512×486

18 messages in this thread
#145859From: Jeff HarrisJan 10, 1995 1:51 AM
I have a problem rendering in 512 X 486 in 3ds release 3. Once I start rendering the resolution changes to 512 X 480. I have tried other variations, but If the resoultion is from 512 X 450 to 512 X 490 it resets it to 512 X 480. If Anyone can help I would really appericiate it. Thanks.
#145864From: John EllisJan 10, 1995 3:49 AM
Jeff, The default resolution for a Targa 32+ is 512×486 when using RDPADI. You can render to a broad range of resolutions if you render to NULL, as 3DS is image independent of hardware. Just out of curiousity why would you want to render to 512×450… etc. ? John
#146038From: Jeff HarrisJan 11, 1995 2:24 AM
I'm rendering in 512 X 486 for video, I do logos for a local broadcasting place. The editor asked me to render in 512 X 486, because it is the easiest to dump to Beta Cam SP
#146047From: John EllisJan 11, 1995 4:21 AM
>> I'm rendering in 512×486 for Video… Did rendering to Null solve your problem? John
#148370From: Jeff HarrisJan 22, 1995 3:13 PM
Ya, I tried setting up the ADI drivers but that didn't work. So I tried null and it worked fine.
#145873From: Kyle J. McKisicJan 10, 1995 7:53 AM
Hi Jeff, It souds to me that your default rendering resolution is set to 640 x 480. If you render to with display on at 512 x 486, then, in order to fit the image in the screen, 3ds will render 512 x 480. Either set your default rendering screen to 512 x 486 in the vibrant configuration, or click on "no display" when rendering. -Kyle
#146040From: Jeff HarrisJan 11, 1995 2:26 AM
I don't think my graphics drivers support 512 X 486. But I'll try it. Thanks.
#146264From: Stuart NicholsonJan 12, 1995 12:45 AM
Just render to NULL instead of Vibrant, and you can choose almost any res ya like!
#145953From: Paul Sanford [LVL5]Jan 10, 1995 3:54 PM
What are your default settings for rendering display in 3ds vibcfg? As was mentioned, you probably have them set for 640 x 480, I assume with the Vibrant drivers. I use the RDPADI (Targa+) driver at 512 x 486 as my default, so every time I load 3DS I'm ready to render for video. Have you edited your 3ds.set file for resolution and aspect ratios? You can change any or all of the four default buttons (settings) that appear in the render/configure box within your 3ds.set. These buttons are handy shortcuts for typing in different res & ar, but you may have to select different drivers depending upon your needs. Paul S.
#146041From: Jeff HarrisJan 11, 1995 2:28 AM
I have set the aspest ratio in the 3ds.set file, but I sat the aspect ratio to 1.23, Is that correct?
#146125From: Paul Sanford [LVL5]Jan 11, 1995 12:19 PM
>> I have set the aspest ratio in the 3ds.set file, but I sat the aspect ratio to 1.23, Is that correct? << The correct AR for 512 x 486 should be 1.266, which gets rounded to 1.27 in the render/configure box. I'm not sure why, but I seem to remember the default button values for 512 x 486 say 1.23 AR. Paul S.
#146216From: Jeffrey LererJan 11, 1995 8:25 PM
Paul, the default button does have 1.23 AR for 512×486. As a matter of fact, 256×243 AR 1.12 and 320×200 AR .82 all vary from what the correct calculation would have them be. Why do you suppose? Even in that little publication "Planet Studio" Brian Rudolph (ADesk Support) gave the correct formula for deriving aspect ratio. Sure had me stumped. If anyone knows of an additional unknown factor here, please chime in. While on the subject, some of you reading this string no doubt use the PAR board. All the literature points to output of 752×480 which calculates an AR of 0.8511. I've gone out at that and things look great. But, if anyone has comments that suggest otherwise, please advise. Note: I loaded the 1.34b software and things are cranking fine. File management seems to be managed <LOL< Jeffrey
#146265From: Stuart NicholsonJan 12, 1995 12:47 AM
With the PAR here we go out at PAL res of 756×576 and that works just booo-ful
#146285From: Jeffrey LererJan 12, 1995 7:10 AM
Stuart, I work in NTSC and was curious to find out if other PAR users overscan a few lines, and why. At 752,480,0.8511 I am getting good bleed on Prof Prod Monitor. Does anyone out there use a higher res, and why?
#147367From: Jan 17, 1995 2:18 PM
Jeffrey: >> I work in NTSC and was curious to find out if other PAR users overscan >> a few lines, and why. The PAR drivers just chop any resolution higher than the board accepts, so rendering to a higher rez does nothing for you except waste rendering time and make your files larger! Greg Pyros
#147378From: Jeffrey LererJan 17, 1995 3:45 PM
Greg, <higher res does nothing for you> That's what I suspected, thanks… Your name keeps popping up on my monitor as I load and unload the PAR, how reasonable that you should be answering this question as well. <G> Well, back I go into Orthogonoville and finish what looks to be a very disgusting morph sequence (ehehhehehehehehehehehehe… cough) Jeffrey
#147417From: Jan 17, 1995 7:16 PM
Jeffrey: >> Your name keeps popping up on my monitor as I load and unload the PAR, >> how reasonable that you should be answering this question as well. Yes, we've benn know to have a few ideas with that beastie! But the PAR answer of the day goes to Don Landis, for his excellent treatise on rotoscoping! Every PAR user should download it and print it out for reference! Greg Pyros
#147426From: Jeffrey LererJan 17, 1995 7:57 PM
Greg, <answer of the day goes to Don Landis>: Righto – That should help any new PAR users who can't figure out the subtle adjustments to rotos directly off the PAR. I'm thrilled to be able to rotoscope and simult. write back to the PAR. Not only does it give me tremendous HD flexibility, but I can check out activity directly on the NTSC monitor. It also took me a week or so to realize I could access .STLs directly on the PAR from within 3-DS. Also, when writing an .STL to the PAR the NTSC Monitor will immediately display same write. So, now, while developing my scenes and whatnot, I can *SEE* exactly what output to tape will look like. So the whole thing is functioning as a nifty framebuffer as well. I noticed a good deal of discussion about PAR and SPBETA / Broadcast Quality. Here comes a subtle shift in the content of the conversation ::::subtle shift::: I am currently debating buying the Panasonic Pro S-VHS 850 player/recorder series. However, Sony has been offering their relatively new bare bones BetaSP Deck. A couple of those would not be that much more expensive than the S-VHS Gear. However, the S-VHS Gear would probably be more flexible as an all-out editing rig. Any opinions? I'm wondering if by final mixdown it's going to make much difference. Fully intend to derive final mixdown tape at 2nd Generation. BTW, if it sounds at times like all these variables are driving me crazy… COULD BE! <ROFL> Jeffrey