CompuServe Thread

3ds flashing lights

3 messages in this thread
#63226From: David RhotenOct 25, 1993 9:52 AM
It's kinda going to depend on what you want the lights to do — I mean, do you just need traveling bright spots, or are these lights actually suppoesed to provide any light throw-off (illumination). If the former, I'd use an animated self-illumination map (new in r3). Dave
#63542From: Terry LockeOct 26, 1993 4:15 PM
David, Right now I'm only equipped with R2. I saw in the demo a spaceship with running lights. I don't recall any illumination. Is there any way to change the color of an object during animation?
#63559From: Yost GroupOct 26, 1993 6:01 PM
In R2, you could use an animated texture map on a self-illuminated material to create flashing or running lights. Or, you could combine an animated opacity map with a self-illuminated material…Or, you could cross fade using Video Post…Or, you could switch objects by moving them in and out of camera range in the Keyframer (set Continuity to 0 for this). On top of any of the above methods, you should probably also keyframe some spot or omni lights to flash on and off, thus affecting the surrounding geometry to match the effect of the self-illuminated objects.