CompuServe Thread

#Rel. 3 Crash on Exit

26 messages in this thread
#63014From: J. D. WILSONOct 23, 1993 5:03 PM
Life was so good, I had such high hopes………. I just bought rel. 3 3ds on Monday and installed it on my 486/66 VLB w/ 32 Mb RAM w/ AMI bios dated 6/10/93 and a 2 Mb Diamond Viper VLB VGA ver. 2.02 and a VLB IDE controller, and typical KB, floppies, HD. ………….the trick to the following is it only happens on exit of the program………… I am receiving the dreaded "QEMM 7.01 exception 13 error"….. and/or a "PharLap error 10051:ran out of machine struct" (?????) The error depends on the exact config that I try. The one common fact is that I cannot exit without the crash. I have tried all of the different Diamond Vibrant drivers and the VESA drivers as well as all of the cfig386 settings I know how to set and I get the same crash situation as I exit. 3ds rel. 2 ran fine with my SONY EVO 9650 and a Diaquest DQ-232 controller, all which have performed flawlessly for the last year. The interesting thing is I still can draw and save and render while in the program, it just dies as I exit (!). Even though I have wasted a week on 3dsR3 I still "like" this program. JD
#63024From: Yost GroupOct 23, 1993 7:06 PM
Sorry to hear that you're having installation problems. I knew that switching to Phar Lap 5.0 would causes some incompatibilities, and for awhile I considered refusing to change from PL 2.6. We had almost ZERO compatiblity problems with a 75-person beta program, which I guess wasn't large enough to catch more of these weird operating environment issues. Have you tried uninstalling QEMM? If you give us more information about what exactly happens when you swap out different devices, I'm hopeful that we can help you work it out.
#63090From: James M. MurphyOct 24, 1993 12:19 PM
Gary, PMJI, This thread just reminded me that I wanted to share this information with yourself and the forum. I received a BrandNew 486DX2-66MHz, 256k cached desktop unit for our new Training facility that happend to have a Bus Logic IDE/FDD Combo Controller. The Controller was a Model BT-455S Fast SCSI Addapter for VL-Bus Systems. Here is the important part…..The BIOS CHIPS on the Controller where 4.50 and 3.31 respectivly. And we were running DOS 6.0 with QEMM 7.01. We were having all kinds of trouble running Quarterdeck… blowups.. crashes etc. After a couple of calls to Both Buslogic and Quarterdeck we determined that the BIOS CHIPS needed to be upgraded: (Remember This is a BRAND NEW Unit.) The reason…..See page 146 in your 7.0 (BTW if you have 7.0 You MUST upgrade to 7.01 for DOS 6.0 ETC.) or 7.01 Quarterdeck expanded memeory manager Manual. Breifly…"VDS (Virtual DMA Services) makes it possible for bus-mastering devices to coexist with 386 memeory managers like QEMM." Soooooo if the Controller is a Bus-Mastering "type" the BIOS CHIPS _Must_ Support VDS. Oh Ya' Bus Logic did send us the Newer chips at no charge…..we plugged them in and it worked just fine. <g> For what its worth Department. Murph'
#63104From: Yost GroupOct 24, 1993 1:07 PM
Just another nightmare in DOS-land. Geez.. I bet that Nintendo developers never have to deal with this kind of stuff.
#63125From: James M. MurphyOct 24, 1993 2:55 PM
Gary, >> Nintendo developers << Never heard of that <g>….is that some kind of High Production Value…Hollywood Studio software? <BG> Murph'
#63417From: krazy imagesOct 26, 1993 9:25 AM
You must consider start to develop for the 3DO platform <g> This game console seems to have more MIPS than a 486DX2/66! ana /krazy images
#63624From: John SchmidtOct 26, 1993 11:00 PM
>> You must consider start to develop for the 3DO platform <g> This game console seems to have more MIPS than a 486DX2/66! << _Something_ must be going on. We've been asked to man a 3DS booth at the 3DO conference in San Jose, CA next week. I don't believe Adesk is considering anything specific for 3DO, but that they just want 3DO'ers to be aware of tools that can be used in developing games for the platform.
#63689From: SyndesisOct 27, 1993 10:00 AM
At Siggraph, we had one person approach the booth asking if we supported the 3DO file format. (We make InterChange Plus, a program that translates between many different 3D file formats, including 3DS.) I've never heard that 3DO had its own file format for 3D models… have you?
#63703From: John SchmidtOct 27, 1993 11:04 AM
I'm not really sure _what_ the connection with 3DO is; I just kinda assumed that it might be something showing how to get an animation (read flic) from 3dS that might later be integrated somehow into a 3DO program. I am very unfamiliar with 3DO, (this request took us somewhat by surprise), but I will try to find out what it is all about at the conference and get back to you sometime next week. John
#63743From: MARTIN G FOSTEROct 27, 1993 1:57 PM
I would guess that 3ds is already used quite a bit in 3DO development. I may be wrong, but I think Cyrus Lum of Crystal Dynamics, who had a bunch of stuff on the Siggraph '93 tape, develops for them. I personally used 3ds to work on part of a LucasArts game based on "The Empire Strikes Back", for Sega Genesis/Cd-rom. Should be in the stores soon. 'Course after going through flic compression, then some other proprietary compression, the output is probably rather dismal. Haven't seen the final product, though. 3ds is cropping up in some of the unlikeliest places <G>.
#63828From: John TissavaryOct 27, 1993 10:58 PM
A company called Mondo Media showed me some tgas from a CD-ROM game called CATWALK that's coming out real soon. Good models and stellar texture maps. The game looked pretty good, too, but the grainy, jerky quality of CD playback fit in with the feel of the game.
#63850From: MARTIN G FOSTEROct 28, 1993 12:08 AM
haven't heard of CATWALK. In fact I'm not much of a gamer myself, I try to build 3d models, jump from planes (or bridges, tall buildings etc), climb mountains, and snorkel for fun.
#63993From: John TissavaryOct 28, 1993 6:38 PM
I don't play games either, don't even have one here. I showed them some of my stuff for an upcoming potential bit of work, and "they showed me theirs…" (use your imagination, but not too much <g>).
#64035From: MARTIN G FOSTEROct 29, 1993 12:03 AM
I talked to Mondo Media about 2 years ago about some work, but they only wanted to work with SF locals. You never know, you may be "in like Flynn/Flint" with them <g>. Good luck.
#64068From: Michele BousquetOct 29, 1993 3:37 AM
Does someone want to jump in and explain (a) what is 3DO? (I assume it's some kind of compression/playback system) and (b) how do you get flics to play in this format? What hardware is involved etc? Just curious.
#64070From: MARTIN G FOSTEROct 29, 1993 4:01 AM
3DO is a 32-bit (I think) game play system, similar to Nintendo and Sega, but a lot more powerful and, I think it takes cd-rom or cd-interactive type cd's. I don't know anything about its method of compression or playback, although I'm sure it's proprietary. A developer of games for it would have all the utilities necessary. I hope somebody else can jump in and fill in the blanks and/or correct me. So which part of the galaxy are you in now? I just talked to Nick Weideman of Adesk, Australia and he said you'd be in the Sydney area towards the end of November. I live in the Laguna Beach, CA area but I'll be there too, on a vacation/fact-finding trip. Maybe there's a chance we could meet?
#63823From: krazy imagesOct 27, 1993 10:20 PM
yeah, probably we will see a 3DO version of "Mario _Yost_" soon <G>
#63273From: Mike KelleyOct 25, 1993 1:01 PM
>We had almost ZERO compatiblity problems with a 75-person beta program, >which I guess wasn't large enough to catch more of these weird operating >environment issues. Let me be the first to volunteer for your increased R4 beta group <g>.
#63275From: J. D. WILSONOct 25, 1993 1:07 PM
G – Just reinstalled the QEMM 7.01 and have played with the loaded drivers, When I load only the MicroSoft 2 button mouse TSR (ver. 8.20) I still get the crash on exit but my system does not lock up. I get my c:\> prompt back but I still get a brief Pharlap error listing to the screen. The only thing I am not loading up are my Tplus.sys file and the tmode11, etc. files and set calls. Are there any new drivers for the Tplus 16/32 card I should know about? Also it is curious that when I am now rendering a file as I return to the 3D Editor screen the menu area does not redraw until I move my mouse. Will be waiting to hear any other suggestions, THANKS!!! JD.
#63419From: David RhotenOct 26, 1993 9:53 AM
JD: I didn't see any previous message, but I'm loading MSMouse 8.20 and QEMM 7.01 (and Targa+), and don't have any problems. Here's a question, though. Is QEMM taking over any areas in your F000-FFFF ROM area for use as high mem? QEMM7 is MUCH more aggressive about this than previous versions, and I have seen a number of machines in which this practice causes all sorts of problems. I would suggest you try adding ROMHOLES:NO (or RH:N) to your QEMM line in the config.sys — this will stop it from taking over any of the F000 range. Dave
#63423From: J. D. WILSONOct 26, 1993 10:11 AM
David, I will give it a shot. Thanks, JD
#63033From: Gus GrubbaOct 23, 1993 8:16 PM
In the QEMM directory, there is a utility called MFT. Run it and generate a complete report of the system. Zip that file up and upload it to me.
#63064From: John TissavaryOct 24, 1993 12:05 AM
Gus, you're too cool! John Tissavary (La Luna cie)
#63070From: Gus GrubbaOct 24, 1993 1:26 AM
Yeah, maybe I should be in the Yoster's payroll… but then, I would have to wear one of those hawaiian t-shirts and I, unlike Gary, would look rather silly (a bit more than I already do) and then nobody would take me seriously (not that anybody does now though…) <g>
#63105From: Yost GroupOct 24, 1993 1:07 PM
I would take you seriously… NOT! – G
#63277From: J. D. WILSONOct 25, 1993 1:09 PM
Gus, I have never Uploaded a file to someone on CompuServe before, I will try to figure it out this afternoon and get it to you ASAP. THANKS!!!, JD.