CompuServe Thread

#Fillets in 3d Editor

8 messages in this thread
#63537From: Don GothardOct 26, 1993 4:05 PM
Just wondering if anybody had an opinion on the easiest way to create a fillet or round on an object in the 3d editor. Sure would be nice if there was a direct command for this. I know you can do this in the lofter but I would like to be able to fillet an edge after an object has been created. Thanks
#63543From: Terry GilbertOct 26, 1993 4:17 PM
Have you tried using a Boolean subtract to trim the edge?
#63805From: Don GothardOct 27, 1993 8:16 PM
>> Have you tried using a Boolean subtract to trim the edge? Yes, I have but this can be a pain sometimes, just looking for a quicker way to create fillets.
#63907From: Yost GroupOct 28, 1993 10:49 AM
Other than Booleans, there's no way to create fillets in the 3D meshes. However, the new Segment/Refine tool lets you fillet corners in the 2D Shaper. It's demonstrated in Tutorial 23 under "Rounding Corners."
#64026From: Don GothardOct 28, 1993 10:43 PM
>> Other than Booleans, there's no way to create fillets in the 3D >> meshes. This works great for pre-lofted objects however here is my situation. i will try to explain the best I can without you seeing the model. Say I create a box in the editor 100 units long and 50 units wide, On the right side of the box I would like remove a section of it 25 units long and 25 units deep in the center of the box so that you are left with an object that resembles a "C". To create and fillet the vertical inside segments of the cutaway I can loft a small box with rounded corners and do a boolean subtraction, however to also fillet the horizontal segments of the cutaway I have to create more objects such as a cylinder-box boolean and then boolean again on the original object. Maybe I'm missing something but it seems that if there were a fillet command in the 3d editor this would be a whole lot easier. Can I add this to the wish list for release 4 ??? This is just a small example as some of the models I'm working on are much more complex and this would save alot of modeling time. Thanks,
#64063From: Carl FinchOct 29, 1993 3:21 AM
>> if there were a fillet command in the 3d editor this would be a whole lot easier. << It certainly would! But a fully functional 3D fillet (between ANY two meshes) is pretty difficult to do. Notice all the caveats in the manuals regarding the Boolean commands, and all the messages posted here from folks who have had troubles with them. R4 Wish: Gary, couldn't you make it just a little more like modeling clay?!
#64075From: RACHID MOLINARYOct 29, 1993 6:11 AM
AME in ACAD has a fillet and chamfer option, but I guess that's not much help…
#64097From: Yost GroupOct 29, 1993 9:17 AM
I'm not sure I completely visualize your mesh, but you might try a bevel deformation on a lofted C-shaped box. – J