CompuServe Messages

#Fillets in 3d Editor

    28-Oct-93 22:43:27
Fm: Don Gothard 72624,1672
To: Yost Group 76702,413
>> Other than Booleans, there's no way to create fillets in the 3D >> meshes. This works great for pre-lofted objects however here is my situation. i will try to explain the best I can without you seeing the model. Say I create a box in the editor 100 units long and 50 units wide, On the right side of the box I would like remove a section of it 25 units long and 25 units deep in the center of the box so that you are left with an object that resembles a "C". To create and fillet the vertical inside segments of the cutaway I can loft a small box with rounded corners and do a boolean subtraction, however to also fillet the horizontal segments of the cutaway I have to create more objects such as a cylinder-box boolean and then boolean again on the original object. Maybe I'm missing something but it seems that if there were a fillet command in the 3d editor this would be a whole lot easier. Can I add this to the wish list for release 4 ??? This is just a small example as some of the models I'm working on are much more complex and this would save alot of modeling time. Thanks,