#Fillets in 3d Editor
8 messages in this thread
Just wondering if anybody had an opinion on the easiest way to create
a fillet or round on an object in the 3d editor. Sure would be nice
if there was a direct command for this. I know you can do this in the
lofter but I would like to be able to fillet an edge after an object
has been created. Thanks
Have you tried using a Boolean subtract to trim the edge?
>> Have you tried using a Boolean subtract to trim the edge?
Yes, I have but this can be a pain sometimes, just looking for a
quicker way to create fillets.
Other than Booleans, there's no way to create fillets in the 3D
meshes. However, the new Segment/Refine tool lets you fillet corners
in the 2D Shaper. It's demonstrated in Tutorial 23 under "Rounding
Corners."
>> Other than Booleans, there's no way to create fillets in the 3D
>> meshes.
This works great for pre-lofted objects however here is my situation.
i will try to explain the best I can without you seeing the model.
Say I create a box in the editor 100 units long and 50 units wide, On
the right side of the box I would like remove a section of it 25
units long and 25 units deep in the center of the box so that you are
left with an object that resembles a "C". To create and fillet the
vertical inside segments of the cutaway I can loft a small box with
rounded corners and do a boolean subtraction, however to also fillet
the horizontal segments of the cutaway I have to create more objects
such as a cylinder-box boolean and then boolean again on the original
object.
Maybe I'm missing something but it seems that if there were a fillet
command in the 3d editor this would be a whole lot easier. Can I add
this to the wish list for release 4 ??? This is just a small example
as some of the models I'm working on are much more complex and this
would save alot of modeling time. Thanks,
>> if there were a fillet command in the 3d editor this would be a whole lot
easier. <<
It certainly would! But a fully functional 3D fillet (between ANY
two meshes) is pretty difficult to do. Notice all the caveats in the
manuals regarding the Boolean commands, and all the messages posted
here from folks who have had troubles with them. R4 Wish: Gary,
couldn't you make it just a little more like modeling clay?!
AME in ACAD has a fillet and chamfer option, but I guess that's not
much help…
I'm not sure I completely visualize your mesh, but you might try a bevel
deformation on a lofted C-shaped box.
– J