CompuServe Thread

#Can't find anim textmaps

13 messages in this thread
#63762From: CHRIS TRUTYOct 27, 1993 3:02 PM
Gentlemen, A simple problem, I hope… In creating an animated texture map (r2), the renderer (MatEd/Editor/or Keyframer) can't find the sequentially numbered .gif files. It can find the individual files but not the group. What am I doing wrong? (The file selection in the MatEd reads flame*.gif) Thanks, Chris
#63792From: MARTIN G FOSTEROct 27, 1993 6:28 PM
Chris, using the wild card is a bit problematic if you ask me. Preferably, you should use an .ifl and then you can visually check it with a text editor to make sure you are not picking anything up. Also make sure the map-path for the images is at the top of the map-path list. To make an .ifl go to the directory where the files are and type: dir flame*.gif /on /b >flame.ifl or you could download the utility makifl.zip which will create a text file list of the files, even if they don't exist (also potentially problematic too). Give it a try and let me know.
#64096From: CHRIS TRUTYOct 29, 1993 9:15 AM
Thanks Martin. I don't know if you saw Gary's or Greg's comments but I tried it their way to no avail. Your suggestion with the IFL did work. Thanks again, Chris
#64169From: MARTIN G FOSTEROct 29, 1993 3:09 PM
Chris, Glad to be of assistance, sir. I recommend always using .ifl files to ensure no errant files sneak into the wildcard (*.gif) description. Safe mapping <g>.
#63848From: Oct 28, 1993 12:06 AM
Chris: >> (The file selection in the MatEd reads flame*.gif) You problem lies in the fact that you have five characters and three numbers. 3DS prefers four characters and four numbers (test*.gif)
#63865From: MARTIN G FOSTEROct 28, 1993 2:48 AM
if you use an .ifl 3ds doesn't mind how many characters you are using, what?
#63896From: Oct 28, 1993 9:52 AM
>> if you use an .ifl 3ds doesn't mind how many characters you are using, >> what? Correct, assuming you keep it to less than 8 total! <g> I was referring to his problem not finding his flame*.gif files.
#63927From: Yost GroupOct 28, 1993 11:26 AM
GregP's answer is absolutely correct. On top of that MartinF's note re using ifl files is a great suggestion. They're much more flexible.
#64095From: CHRIS TRUTYOct 29, 1993 9:15 AM
I tried Greg's suggestion by renaming all the files so that the first 4 characters were alpha followed by numbers masked through 0000 to no avail. It was the same problem. It could find the individual files but not the asterisked group (FLAM*.GIF). I was able to make it work using Martin's suggestion of the IFL. I'm still quite curious now as why the *.GIF did not work. Thanks, Chris
#64133From: Yost GroupOct 29, 1993 11:32 AM
Without seeing your specific system, files, et al I can tell you what's going on. – G
#64135From: Oct 29, 1993 11:33 AM
Chris: >> It could find the individual files but not the asterisked group >> (FLAM*.GIF). This is strange, because we do this with Targas all the time. I'll have to test it with a group of GIFs to see what happens. Greg Pyros
#64236From: James Coulter[Mindscape]Oct 29, 1993 10:26 PM
I seem to recall a similar problem I ran into a while back. I was using project files since I tend to work on several jobs at once. Because of this, I keep separate map paths for each project. I can do this easily *without* changing my 3DS.SET file. Before I start a new project I create a set of directories to hold all my maps for that project. Then, I jump into 3DS and select Configure. From there I type in the map paths for the project. Next, I save the project file. The result is that 3DS will always use the map paths stored in the .prj file as opposed to what is in the 3DS.SET file. I recall the problem because I changed the map paths in the 3DS.SET and when I restarted 3DS and loaded a project file the new map paths settings had no effect. When I checked the Configure box I found that the map paths associated with that project had not changed to match what was in my 3DS.SET. Instead, they were right where I left them when I changed them by hand. However, upon starting a new project, the map paths in Configure are preset to match the 3DS.SET until manually changed. Actually, I think this is a really great feature. It helps me maintain organization between projects. I can backup and restore entire projects without worring about path problems. I'm not sure if this same phenomenon will occur with simple .3ds files. By the way, I prefer .ifl files too.
#64584From: CHRIS TRUTYNov 1, 1993 2:35 PM
Thanks much James. That's a good idea that I will use. The IFL's have worked nicely although I still wonder why the individual GIF's could be found but the wildcarded group could not. According to the docs and a suggestion by Greg Pyros, it should it have worked but alas… As long as there was another way around (which there usually is) I don't bother getting frustrated. Thanks again, Chris