CompuServe Thread

Modeling a horse

4 messages in this thread
#145939From: Judy WellerJan 10, 1995 2:55 PM
Michelle – I remember your saying that you did a zebra mesh. Well I am working on a horse mesh and I am having a real problem getting the body correct. I modeled the head and neck separately but am having a real problem with the body. I would appreciate any tips you can give me about the body. Judy
#146944From: Michele BousquetJan 15, 1995 10:03 PM
Judy, I never made a zebra. However I can tell you that to make the body you should probably use the fit tool. Beyond that I couldn't really say unless I saw the mesh. Are you doing this for work or pleasure? There are plenty of ready-made horses around, and it's probably more cost-effective to buy one. Michele
#147292From: Judy WellerJan 17, 1995 8:12 AM
Can't afford to buy a mesh – besides the one I have seen in the VIewpoint catalog all look like Arabian horses or Saddlebreds – not the kind and breed of horse I want. I need to model the specially bred horses for knights – much heavier – Hanoverian breed basically. I am using the FIt tool and it is giving me fits 🙁 Judy
#147347From: Mike KelleyJan 17, 1995 12:31 PM
PMJI, but I'm getting more and more turned on by some of the extraordinary tools we now have for 3DS, particularly as they apply to modeling. I modeled a fairly nice stegosaurus using SKIN and it was the first thing I had ever tried to model and I was amazed at how easy it was. Breaking up a creature into component parts (body, neck, head, legs, etc) makes the fit tool easy to use. I've just gotten Digimation Bones, and it has an IPAS called Smooth which allows you to attach limbs to bodies and smooth the resultant joins. I think this (along with just a little mastery of the fit tool) can allow you to model any creature alive (well, hair is still a problem…).