CompuServe Thread

#Character Anim. w/3DS

3 messages in this thread
#126729From: David SmithOct 2, 1994 3:49 PM
Now that there are a character animation add-ons available 3DS, I'd like to try to totally switch over from Playmation/A:M to 3DS for character animation. What is the best one to go with? Bones?, the new stuff that comes with release 4.0?, or is there something else?
#126769From: Jonas Ruikis [ADESK]Oct 2, 1994 7:43 PM
Hi David, << What is the best one to go with? Bones?, the new stuff that comes with release 4.0?, or is there something else? >> Bones helps you animate objects that do *not* have any hierarchical data. There are *many-many* meshes available that do not have hierarchical data. This routine is therefore very useful. Release 4's IK, will allow you to animate *linked*-objects by defining joints and their relationships to each other within a hierarchical tree and then influence this tree based on other objects in the scene. I look forward to the flics and meshes that will be showing up in the lib that have been created with this new method of animating scenes. jonas[adesk]
#126860From: Yost GroupOct 3, 1994 10:25 AM
In addition to what Jonas said, the IK.KXP that ships with R4 will also work with objects that have been skinned with our Skin.axp add-on (from Disk#6). Check out msg 126857 for more info about examples that are here in the DL's. – G