MOVING MAN
13 messages in this thread
I am working in a multimedia company, and I have to create a lot
of movies in 3D-STUDIO using men running, jumping, falling an so on.
I would like to know if there are any availible meshes of that kind…
With Thanks.
Sus.
Sus,
if you get Puppeteer by Schreiber Instruments you can import Biovision motion
files to the puppets – these are optically captured skeletal motions of actual
humans. Viewpoint sells a whole bunch of such motion files. If you are
well-heeled you could send your performers up to Biovision and have them go
through their performances which will then be turned into motion files for
import to Puppeteer. If they are not suitable you can always create your own
using Puppeteer's animation tools.
Martin.
<<Puppeteer by Schreiber Instruments>>
How does the program works? Where can I get it ?and how can i use it on the
3D-STUDIO?
I need for example to create a scene of a man running and jump to a pool, how
can I do that?
<< Where can I get it ? (puppeteer) >>
1-800-FOV-IPAS
Sus,
>> I need for example to create a scene of a man running and jump to a pool,
how can I do that? <<
1. Buy Puppeteer.
2. Go to Biovision in the San Francisco area.
3. Act out running and jumping in to a pool (don't think they have an actual
pool in the building, though)
4. A few days later you'll have a biovision file to import into puppeteer and
apply to your model.
<<1. Buy Puppeteer.>>
Martin, Does the Puppeteer converts what I do to a Mesh?
Sus.
Sus,
>> Martin, Does the Puppeteer converts what I do to a Mesh? <<
no, it converts what you do to keyframes, I believe.
Anyway, I'm hoping Chris Thomas from Schreiber Instruments will step in and
give you some more information on the product "Puppeteer". I don't know very
much about it, actually.
Martin
Sus,
Puppeteer allows for you to import your mesh character and then construct a
puppet (stick man) that will become the skeleton that controls the character.
As a result of the constraint based motion editing in Puppeteer, you have the
capability to tie captured motion data to your puppet and then edit the data to
suit your needs. The program does support motion capture hardware, or motion
files from various vendors. Puppeteer can be used without motion files, since
it is farily simple to develop basic motion with the IK approach setting
different positions to the puppet at given keyframes.
CT.
Chris.
<<Puppeteer allows for you to import your mesh character and then construct a
puppet (stick man) that will become the skeleton that controls the character.>>
Do you have some info on the program? (Where and how much) I am really
intrested!
Sus.
Sus, Chris will have the info, but I will give it to you sooner: Schreiber
Instruments can be contacted at: 800-252-1024 to order (they ship fast!). The
full retail price of Imagine Puppeteer is $495. and the beta version 1.05 is
shipping now (unless there is another new upgrade)…the manuals are not done
yet, but you will get a 71-page xeroxed/stapled version which is enough to get
a good start. It's a fantastic program IMO, can't wait for the final ship!:).
Regards, Connie
Have you checked with Viewpoint? They are getting into motion libraries these
days. They also have several human form meshes.
— James — MAP —
<<Have you checked with Viewpoint? They are getting into motion libraries
these days. They also have several human form meshes>>
How can I connect them ?
Sus.
>> How can I connect them ? [Viewpoint] <<
I have nearly run the tires off of my car in the last month, so my time on
ASOFT has been limmited. Hence, the late reply.
Anyway, what do you mean by 'connect them' ?
Viewpoint sells both motion libraries and meshes, so they should be able to
incorporate the two for you and send you a keyframed mesh file. Of course, the
more work they do for you, the more cash you will have to fork over.
You can leave e-mail with John Wright [76434,42] at Viewpoint or call them at
801-224-2222.
— James — MAP —