materials
7 messages in this thread
Hi,
I am new to 3DS and plan to make some material libraries this weekend.
My questions are: 1. Regarding the best way to organize one, what is a good way
to name materials to allow for future derivations? 2. What is the advantage of
using one file format over another as provided in Texture Universe (TGA vs
GIF)? . . . I thought it could be the color bit translation (24bit-> 256 color
3. Best way to avoid fliping between CD-disks with source files or will texture
universe be able to handle all my needs
Thanks, jhg
Hi John,
<< 1. Regarding the best way to organize one, what is a good way to name
materials to allow for future derivations? >>
There's no universal answer here. Libraries are very personalized. However,
you can embed into the texture map images multiple keywords so that you could
create specific searches using an image browser.
<< 2. What is the advantage of using one file format over another as provided
in Texture Universe (TGA vs GIF)? . . . I thought it could be the color bit
translation (24bit-> 256 color >>
One advantage is disk space utilization with GIF's vs TGA's.
<< 3. Best way to avoid fliping between CD-disks with source files or will
texture universe be able to handle all my needs >>
You may end up copying the texture maps off of several seperate CD's into one
project specific directory on your hard drive.
I find myself designing a special MLI file for each project (read client
project) When I'm through I just archive the project including the mli onto my
archive QIC-80 and date it for future reference. I have a whole collection of
these tapes dating back to the first job I did on 3DS r1. I only keep the
default MLI on my system.
Hi John –
Buy Steven Elliott et al's book "Inside 3D Studio" and live your life by it!
Crown books and Kroch&Brentano's have it. If only this book had been around
when I started, my materials libraries are not all that would have begun better
organized! There is a really lucid discussion specifically of setting up
materials libraries, pros and cons of different file types, memory requirements
and materials/mapping, and the hows and whys of tileable maps – it's wonderful.
Gayle G de N, SAVANTES
Thanks Jonas, Don and Gayle!
You know it has been along time since I felt this type of excitement to
learn a(nother) program.
Next week I am going to a week-long conferance at Lake Placid dealing
with analytical cytometry (measuring stuff in cells). I am anxious to see if
others are using 3-d animation to present science topics/info (besides NASA and
some defense contractors) at that level of info exchange (ie not broadcast).
Many in my research lab at Wright-Patterson AFB thought the jump to
color overheads made in-house was a revolutionary event last year (compared to
B&W photocopied . . . boring!!). I have great expectations for 3DS!
thanks again, jhg
John, Stay in touch with me. SAVANTES' business is science education and
medical illustration and I may have a pretty good handle on the kind of things
you may be trying to illustrate.
Gayle G de N, SAVANTES
(FWIW, Ph.d. in Neurobiology)
Glad you like the book!
– Phil