Guys,
I used dents2.sxp on the skinned head (uploaded image sknheads.jpg) and when I
started to animate it, the texture did not stay on the face correctly. It
looked as if it were not pinned to the actual mesh. the only animation was 2
morph keys, and a rotational key (the head leaning back opening its mouth).
Any idea why this would happen?
thanks,
-Kyle
Sure. It's because most of those sxp's apply objects in world coordinates and
the axp's move right through them. It's possible to write sxps with r4 that
are applied in local object space and thus are locked to axp's, btw.
– G