CompuServe Thread

#Dents2.sxp help

3 messages in this thread
#129284From: Kyle J. McKisicOct 16, 1994 12:48 PM
Guys, I used dents2.sxp on the skinned head (uploaded image sknheads.jpg) and when I started to animate it, the texture did not stay on the face correctly. It looked as if it were not pinned to the actual mesh. the only animation was 2 morph keys, and a rotational key (the head leaning back opening its mouth). Any idea why this would happen? thanks, -Kyle
#129395From: Yost GroupOct 17, 1994 9:54 AM
Sure. It's because most of those sxp's apply objects in world coordinates and the axp's move right through them. It's possible to write sxps with r4 that are applied in local object space and thus are locked to axp's, btw. – G
#129420From: Kyle J. McKisicOct 17, 1994 11:58 AM
Gary, thanks, I thought that's what it might have been. I'll just make a texture map that looks the same. -Kyle