CompuServe Thread

#sequence of 24-bit maps

4 messages in this thread
#130131From: Debbie BerneOct 20, 1994 9:19 AM
How do I go about using a series of sequentially numbered 24 bit images as an a texture map? Thanks! Debbie Berne
#130139From: Jonas Ruikis [ADESK]Oct 20, 1994 9:36 AM
Hi Debbie, << How do I go about using a series of sequentially numbered 24 bit images as an a texture map? >> see pg 2-12, 3-45, 3-47 and 8-123 in the R3 Ref Man. for descriptions of IFL (image file list) jonas[adesk]
#130185From: Forcade & AssociatesOct 20, 1994 12:57 PM
>> How do I go about using a series of sequentially numbered 24 bit images as an a texture map? Thanks! Debbie Berne << In DOS5 or 6 try: dir wood*.tga /on/b > texlist.ifl Terry Gilbert Forcade & Associates
#130257From: david W. mennenohOct 20, 1994 5:35 PM
Debbie, Instead of using an IFL you can also asign FILE*.TGA as a texture map in the Mat Editor. Dave Mennenoh