#Wish List items
6 messages in this thread
R5 Wishlist items
I'm just lettin' my imagination go …:)
Some of these pertain to 3ds itself and some to various ipas routines
I would really like to have : (in no particular order)
-ability to animate camera ranges, light ranges, light attenuations, atmosphere
/ fog conditions.
-every aspect of materials to be keyframeable individually over time (no need
for morphing to another obj w/different materials)
-arrays of objects in the 2d shaper
-incorporate a keystroke that works the way the spacebar does for selected
objects, but for editing objects by colors.
-flat / goroud shading preview in an editor window.
-ability to draw 3d bspline curves in the editor — then put them in the lofter
or the keyframer for modeling or an anim path — when the curve is in the
keyframer, I want to not only use it as an motion path, but I want the object
to deform or flow over the path too.
-ability to deform bspline objects with ik skeletons
-make a light visible as a point of light in space, assign a lens flare to a
light.
-Project visible fog through omni/spotlights — then add noise to the fog and
animate it
-ability to make an object into a lightsource (i.e. a long cylinder into a
flourscent light bulb)
-give the light an animatable "force" or wind to dynamically affect other
objects
-obj collisions on complex isosurfaces
-ability to affect elements in the keyframer
-assign a glow by object or by shader
-in displace, I want to be able to animate the position of my mapping
coordinates
-in skin, I want to have it create an actual mesh that I use as an object.
-a global lighting tool that affects the characteristics of ALL the lights in a
scene.
-in the mat editor, a general gradient tool
-in render/setup/background enhance the gradient tool to handle more than three
colors.
-in the mat editor, like 2 texturemaps, I would like 2 bump maps, 2 opacity
maps, 2 etc …
-ability to import sound files for lip-synching purposes
thanks!
-Kyle
<< wishes.. >>
got 'em.
Add to Kyle's excellent list:
Ability to create clusters of individual CV's (both spline and poly). These
clusters should be selectable and animatable in the keyframer using any method
of animation available (IK, deformation, etc…).
John Tissavary | LUNA cie, inc
got it..
<<wishes>>
most excellent addition — let it be coded!
-kyle
>> in the mat editor, like 2 texturemaps, I would like 2 bump maps, 2 opacity
maps, 2 etc … <<