BXP Animation Save
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Am I confused !!!
Last week I got a reply saying that the BXP (IPAS4) can now be used to SAVE
multi-frame animations.
But the IPAS4 Toolkit Reference (prelim version just received) still says on
page 256 that animation is not supported for saving images with BXPs.
Additionally, even if this is text which missed being changed, the entire
paragraph for "Saving Images With BXPs" has "change bars" but the text is
identical to the text of the IPAS 3 reference manual.
I am at a point where I just cannot discern which Client functions are called
for SAVE when multi-frame output is engaged, and in what order the functions
are called.
Q1: Does the ClientLoadStart and ClientLoadFinish pair apply only to READING
(input) from a custom BXP?
Q2: When my BXP is called to WRITE animation out to a custom file
a: What function(s) are called 1 time, and in what order to INITIALIZE
the process?
b: What function(s) are called in a repeat sequence for multiple
frames?
c. What function(s) are called 1 time, and in what order to TERMINATE
the process?
Q3: The existing text of the manual would tend to imply that when a BXP is
saving to an animation file that the only Client Function is "ClientSaveImage".
Is this true for IPAS4 if IPAS4 can indeed call a BXP for multiple frames?
Q4: When a BXP is designed to WRITE animation, does the module get loaded 1
time, then called via ClientSaveImage for each frame? Or does the module get
loaded/reloaded for each frame such that between frames the BXP may be unloaded
from memory?