CompuServe Thread

#Help! Help!

13 messages in this thread
#131104From: madeline baumOct 25, 1994 8:16 AM
Hi, everyone. I have a couple of odd problems, would like light shed on them if you have any. 1) In rendering a flc using network rendering with 1 machine, I had some frames rendering in 1 minute 50 seconds, and others rendering in 1 hour 50-some minutes! The animations were simple and straightforward, and there were no complex opjects that popped in and out of the scene (which is what I would normally expect to cause significantly different frame rendering times). The short rendering frames were the first 11 or so, and the last 70 or so. The long rendering frames were the roughly 10 between the first 11 and the last 70. Any ideas? 2) Different project: I am using Vary.sxp to cause objects to fade to total transparency. I am also using the hide keys in the keyframer to cause objects to appear and disappear during the animation. When I try to render this animation as a flic, it gets to the last frame of the range I asked it to render, and I get these messages: "Cannot create temporary file c:\3ds3\temp\$FLIW1$.TMP". I click OK, then I get "Error#-6 in making post_med". I find that I =can= render the frames as individual GIF files, and I could always pull these into Animator Pro and stitch them together into a flic, but I =really= would prefer it if 3DS would make the flic for me. Any suggestions? Thanks in advance for your help. Madeline
#131116From: Jonas Ruikis [ADESK]Oct 25, 1994 8:49 AM
Hi Madeline, << The short rendering frames were the first 11 or so, and the last 70 or so. The long rendering frames were the roughly 10 between the first 11 and the last 70. Any ideas? >> My line of questioning would be.. how much memory do you have? does 3ds see all of it? are you using a medium or custom pallete? (both prefered over high) how much disk space do you have? if you render a range of 1-11 and then do an Info Status, are you paging heavily to disk? jonas[adesk]
#131292From: madeline baumOct 25, 1994 10:30 PM
Hi, Jonas. Thanks for responding to my anguished cries. To answer your questions: the machine is a 60 Mhz Pentium with 32 megs of ram. I think 3ds sees all (or nearly all) of it. In either case, the project is modest and normally doesn't come near using all that ram. I always render flics with a medium palette. The machine has about 800 megs of free disk space on two different drives; at the time there was 300 or more megs free on each drive. As to the info status after the first 11 frames – didn't have a chance to try that, since it was a network render, and I found out about the rendering times by looking at the log the next morning. I still have that log…would there be any point in uploading it? Thanks in advance, Madeline P.S. I may try to re-render the problem part of the animation and see what happens while I'm watching it.
#131157From: Nik Grant [adesk]Oct 25, 1994 10:28 AM
I wonder if your "Cannot create temporary file c:\3ds3\temp\$FLIW1$.TMP" error comes from a setting in your 3DS.SET file. Look at the various entries in the IMAGE-PATH, etc section. Make sure none of them specify a root directory, such as "C:\". Make sure each entry is valid and active (no ":" in front of the line). Also, try changing some of the settings to other directories, such as "C:\temp" instead of "C:\3ds3\temp". If this helps, could you let us know? Someone else was asking the same question.
#131295From: madeline baumOct 25, 1994 10:35 PM
Thanks for the suggestions, Nik. I'll try it and see what happens, and I'll let you know. Incidentally, I was also having some problems when I was using a network drive as one of my map paths (same project as the one with the "cannot create" message). It seemed that as long as I had that network path in there, 3ds could find the maps in the network directory, but it acted like it couldn't find any of the maps in the =local= directories! This was true even when I put the local directory as the image path, as the very first map path, etc. I finally got fed up and just copied all the texture maps into a local directory. This isn't a pressing problem, but I thought you might want to know about it. Thanks for your help, Madeline
#131426From: Brian Rudolph [Adesk]Oct 26, 1994 12:59 PM
<<It seemed that as long as I had that network path in there, 3ds could find the maps in the network directory, >> This sounds like a network file sharing problem. Are you running SHARE.EXE or an equivelent? -Brian
#131726From: madeline baumOct 27, 1994 8:15 PM
Hi, Brian. To tell the truth, I don't know a lot about this network. I'm working as a contractor at a large communications company, and they have all the machines networked. I think they're using Netware, but I'm not sure. I was hoping we could do some network rendering when things get busy; I hope this problem doesn't bode ill for that. If nothing else, I guess we better try out network rendering =before= the crunch hits and get any bugs out of the process while there's still time. FWIW, when these network-related problems happen, it seems to mess up 3DS afterwards: it refuses to save the project, it refuses to shell out to DOS, etc. I have to get out of the program (losing any unsaved work), and come back in again. Madeline
#131438From: Paul Sanford [LVL5]Oct 26, 1994 1:39 PM
>> Look at the various entries in the IMAGE-PATH, etc section. Make sure none of them specify a root directory, such as "C:\".<< PMJI, but I was wondering what the reason is for this? I often render .TGA's to my optical drive, then later call them into VP to put to tape. I usually just render .tga's to the root directory, and have "d:\" as an image-path. Am I flirting with disaster? Paul
#131502From: Nik Grant [adesk]Oct 26, 1994 7:42 PM
"Am I flirting with disaster" Not that I know of. I was passing on information (the C:\ setting) that seemed to work for one customer, but it doesn't explain all the successful occurrences.
#131725From: madeline baumOct 27, 1994 8:10 PM
Hi, Nik. I tried your suggestions; they didn't make any difference – I'm still getting the dreaded message. All the settings in the 3DS.set file were plain vanilla; they hadn't been changed from the defaults. This problem only seems to happen with this one project, which is fairly large (about 90,000 faces). For now, I'm OK with generating .gif files and putting them together myself, but I sure would like to resolve this. Madeline
#131837From: Brian Rudolph [Adesk]Oct 28, 1994 10:55 AM
<<This problem only seems to happen with this one project, which is fairly large (about 90,000 faces). >> Does this mean you have other projects which work fine? Are any of them about the same size? -Brian
#132448From: madeline baumOct 31, 1994 5:01 PM
You asked if I have other projects that work fine producing flic files. Yes, I do. None of them is as big as this one, though, and I =think= I remember (but can't swear to it) that when this project was smaller, I was able to produce a flic from it. The only other problem I've had when rendering flics is the aforementioned situation where different frames in the same flic take drastically different (60-fold) times to render, even though there is nothing in the flic that ought to cause that. I still don't have an answer on that one…
#132626From: Brian Rudolph [Adesk]Nov 1, 1994 10:41 AM
<<You asked if I have other projects that work fine producing flic files. Yes, I do. None of them is as big as this one, though, and I =think= I remember (but can't swear to it) that when this project was smaller, I was able to produce a flic from it>> This tells me you are running out of resources, the only question is which ones. What pallete setting are you using? How much RAM and Hard drive space do you have available? What resolution are you rendering to? What drivers are your pharlap and temporary files pointing towards. How much space is available on those drives?