#'Laser Lights'
5 messages in this thread
I have a project coming up that is a simple logo animation enhanced by moving,
flashing "laser lights".
The only thing I can think of to make a light beam visible is to build a self
illuminating "tube" or something and move it and morph it to different
positions and shapes.
Does anyone have any ideas, hopefully without spending more money for ipas
modules?
Any help is appreciated,
Thanks,
Mark C.
>> The only thing I can think of to make a light beam visible is to build a
self illuminating "tube" or something and move it and morph it to different
positions and shapes.
You got it! That's the easiest way.
– Phil
Mark,
>> moving, flashing "laser lights" <<
if you happen to have it already or know somebody who does, I did a chapter
with a laser burn-on logo for NRP's "3d Studio Special Effects". I used a few
different techniques to enhance the laser beam.
Mark, To create a laser beam effect, your idea is just what you need. To add
realism assign animated maps to the cylinder also. You could use both opacity
and texture maps to get some cool effects. Take a look at the book: 3D Studio
Special Effects by NRP. MartinF describes a great technique for doing a laser
beam (the one on the Siggraph '94 real). Good luck.
Dave Mennenoh
To make a laser beam….
I apply transpancy falloff to get the tube a little fuzzier on the edges and
apply some really crude levels of motion blur to speckle the edges. Sometimes I
apply a procedural texture that can move around it or some other animated map,
but the map is usually just very faint. I also add self illumination but not
all the way usually.
——Will