>>If a "user view" becomes perspective, what difference is there between that
>>and a camera view (now that you can use arrow keys to adjust cameras in R4's
>>Camera Control) ?
>>OR – are you saying that you want a perspective view that you can work within
>>(move objects, etc.) ?
Yeah, It would be great to be able to modify the mesh in perspective. I got
used to the cool SGI interfaces and I don't really like the isometric L,R,T,F
way of modeling anymore.
Cheers,
Spencer Lindsay
Time Warner Interactive