CompuServe Thread

3DS & Camera Roll

1 messages in this thread
#193313From: HELEN THOMASSep 30, 1995 4:33 PM
Hi. This is a repeat of an earlier message to which I received one answer that, unfortunately, is lost. Thanks to whoever sent the answer. I'd really appreciate it if you would send it again. The question is: If you fix a camera target and then move the camera in a plane parallel to the top viewport, the camera does not roll. However, if the camera is moved in another viewport in its plane, the camera rolls while being moved. How can you keep this from happening? Thanks. Helen Thomas Thomas Dynamics Modeling, Inc.