CompuServe Thread

#3DS & Camera Roll

4 messages in this thread
#193391From: HELEN THOMASOct 1, 1995 11:00 AM
Bob, Thanks a lot for your speedy reply. We'll be checking out your suggestion and will let you know the results. Thanks also for the info regarding messages. Helen
#193469From: Robert C. RitgerOct 2, 1995 12:12 AM
Helen: No problem, keep me posted as to your success. There is a longer description of Quaternions but it makes my head spin, no pun intended. <G> – Bob Ritger
#193581From: HELEN THOMASOct 2, 1995 5:03 PM
Bob, Thanks for the advice. It sounds like the best approach is to roll everything as you suggest so that the plane in which you want to move the camera is parallel to the top viewport. Then start the animation. We're going to try it on the next project. Helen
#193649From: Robert C. RitgerOct 2, 1995 11:53 PM
Helen: Alright, hope it all works out for you. FWIW, I had wished that this quaternion behavior could be toggled on or off for user control so I sympathize with your plight. I don't know if I mentioned another choice but you could leave the camera in place and animate everything else. Only you will be able to tell if this sounds rediculous at this point but it can, in some cases, be a good answer. – Bob Ritger