#World Builder Toolkit
5 messages in this thread
to all,
Has anybody used Animatek's World Builder landscape creation tool. Would
appreciate any comments about its usefulness and also importing its projects
into 3d studio.
Thanks in Advance
ColinSavage
RagePictures
Colin,
>> Animatek's World Builder…. Would appreciate any comments about its
usefulness and also importing its projects into 3d studio. <<
I have 0.9 and got fairly deeply into it for a commercial I'm working on.
Eventually, I had to give up on it because, although, very nice for stills,
it's still lacking some of the high-end features that I've come to expect in
3ds: fast, high quality anti-aliasing; the ability to animate everything; and
generally the speed I have in 3ds versus a new product. I tried importing some
of the trees for use in 3ds and used a couple of flowers, but many objects had
normals flipped incorrectly which prevented proper smoothing. This caused too
much work in the end. Some types of vegetation don't come into 3ds as you would
expect and are converted into the nearest possible equivalent. Particle system
grass which animates comes into 3ds as tex/opacity mapped faces (non-animated).
For the most part I reverted to Schreiber Nursery; Yost's Silicon Garden,
Scatter, fractilize, displace; and shaper/lofter modelling, to create the trees
and plants I needed. I haven't given up on World Builder but am anxiously
awaiting version 1.0 and then most of my advanced wishes will be incorporated
into a promised NT version.
Martin,
Thanks for the quick reply. I'd love to hear of your adventures with version
1.0 when it arrives. BTW, could we simulate a snowy terrain with World Builder
Toolkit?
ThanksinAdvance
ColinSavage
Rage Pictures
Colin,
>> I'd love to hear of your adventures with version 1.0 when it arrives <<
I'm looking forward to it, too. Unfortunately, most of the serious improvements
I feel it needs for my purposes won't be addressed until the NT version. This
is not to say it wouldn't be useful for others, say in the game industry.
>> BTW, could we simulate a snowy terrain with World Builder Toolkit? <<
I don't see why not. They have an elaborate material shader library that you
could simulate almost any terrain with. They also have a sample of an iceberg
in the ocean, but I don't think it's a great example of what can be done or
what you had in mind.
Martin
Martin,
Thanks for the Info
Much Appreciated
ColinSavage
RagePictures