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#World Builder Toolkit

5 messages in this thread
#194350From: COLIN SAVAGEOct 6, 1995 5:54 PM
to all, Has anybody used Animatek's World Builder landscape creation tool. Would appreciate any comments about its usefulness and also importing its projects into 3d studio. Thanks in Advance ColinSavage RagePictures
#194374From: MARTIN G FOSTEROct 6, 1995 11:47 PM
Colin, >> Animatek's World Builder…. Would appreciate any comments about its usefulness and also importing its projects into 3d studio. << I have 0.9 and got fairly deeply into it for a commercial I'm working on. Eventually, I had to give up on it because, although, very nice for stills, it's still lacking some of the high-end features that I've come to expect in 3ds: fast, high quality anti-aliasing; the ability to animate everything; and generally the speed I have in 3ds versus a new product. I tried importing some of the trees for use in 3ds and used a couple of flowers, but many objects had normals flipped incorrectly which prevented proper smoothing. This caused too much work in the end. Some types of vegetation don't come into 3ds as you would expect and are converted into the nearest possible equivalent. Particle system grass which animates comes into 3ds as tex/opacity mapped faces (non-animated). For the most part I reverted to Schreiber Nursery; Yost's Silicon Garden, Scatter, fractilize, displace; and shaper/lofter modelling, to create the trees and plants I needed. I haven't given up on World Builder but am anxiously awaiting version 1.0 and then most of my advanced wishes will be incorporated into a promised NT version.
#194458From: COLIN SAVAGEOct 8, 1995 12:59 PM
Martin, Thanks for the quick reply. I'd love to hear of your adventures with version 1.0 when it arrives. BTW, could we simulate a snowy terrain with World Builder Toolkit? ThanksinAdvance ColinSavage Rage Pictures
#194469From: MARTIN G FOSTEROct 8, 1995 4:20 PM
Colin, >> I'd love to hear of your adventures with version 1.0 when it arrives << I'm looking forward to it, too. Unfortunately, most of the serious improvements I feel it needs for my purposes won't be addressed until the NT version. This is not to say it wouldn't be useful for others, say in the game industry. >> BTW, could we simulate a snowy terrain with World Builder Toolkit? << I don't see why not. They have an elaborate material shader library that you could simulate almost any terrain with. They also have a sample of an iceberg in the ocean, but I don't think it's a great example of what can be done or what you had in mind. Martin
#194549From: COLIN SAVAGEOct 9, 1995 10:23 AM
Martin, Thanks for the Info Much Appreciated ColinSavage RagePictures