CompuServe Thread

#MIRROR EFFECTS

3 messages in this thread
#194443From: Sanjay, Sangita ShaOct 8, 1995 5:53 AM
Dear all I am trying to produce a mirror object in 3D studio. I can produce a very shiny marble or wood mirror object but everytime I try to take off the textures from the object, it looks funny. Any bright ideas out there? Sanjay
#194463From: ALAN IGLESIASOct 8, 1995 3:16 PM
Sanjay, please complete (carefully) the tutorials addressing the different types of reflection mapping in 3DS. If there's still some questions, feel free to give me a holler! -Alan
#195218From: peter allen landeckOct 13, 1995 8:52 AM
I'm not sure what kind of mirror you are creating. If it is a flat mirror then from your description no problem. Are you trying to produce a bumpy "textured" mirror? I would suggest investigating use of a mirror mask. Still only the flat part of the mirror would reflect, the bumpy or etched part of the texture would not. The only other thing you could do would be create a multiface mesh which is actually bumpy or textured, seperate all the faces into individual objects and then give them each a flat mirror mapping. I don't know the context of your mirror and whether it is worthwhile to add so much detailed attention to it. Peter Landeck From GCP [12-Oct-95,20:00]