Library AMMEDIA 09/27
1 messages in this thread
Library Uploads AMMEDIA 09/27:
All library catalogs were updated last night in each section and a zipped
catalog file of everything was placed in library 9. The daily library listings
up through yesterday were removed.
Library 6 – Hardware/Operating Systems
(These two files will be moved to ASHOW or deleted after the problem is
solved)
[74242,2715] Paul Domzal
NR1-1050.GIF
Gif, Bytes: 123739
Title : Map in Net Render – #1
Keywords: NETWORK RENDERING PROBLEM MASTER SLAVE MAP
This is a frame rendered from the screen on the master machine. The ground
object with a city map as its texture look good. See "Map in Net Rendering
2" for the same frame rendered from the master machine but in the slave
mode.
See also NR2-1050.GIF.
(Approx DL at 2400 baud: 7:00; at 14400 baud: 2:00)
[74242,2715] Paul Domzal
NR2-1050.GIF
Gif, Bytes: 126925
Title : Map in Net Render – #2
Keywords: NETWORK RENDERING PROBLEM MASTER SLAVE MAP
This frame was on the master machine in the slave mode. The city map on
the ground object is blurred. See "Map in Network Rendering 1"–which was
rendered on the same master machine from the screen–for the correct look
of the ground.
See also NR1-1050.GIF.
(Approx DL at 2400 baud: 7:00; at 14400 baud: 2:00)
Libary 7 – Utilities
[74764,1443] Cara Denko [Adesk]
WORDVU.EXE
Bin, Bytes: 1235838
Title : Microsoft Word Viewer
Keywords: S15496 WORDVU.EXE MICROSOFT WORD VIEWER
S15496 wordvu.exe Microsoft Word Viewer (WORDVU.EXE)
Microsoft Word Viewer (WORDVU.EXE). Enables you to read and print Microsoft
Word documents without having to open Word.
(Approx DL at 2400 baud: 77:00; at 14400 baud: 13:00)
Library 18 – Scripts
[75457,406] Dan O'Leary / n-Space, I
NORMAL.P3D
Text, Bytes: 1165
Title : GetNormal routine for TSE
Keywords: TSE PXP NORMAL SCRIPT VERTEX
GetNormal routine calculates face normals from vertex information. TSE PXP
script, requires the Script Extensions.
By: Dan O'Leary / n-Space, Inc.
[75457,406] Dan O'Leary / n-Space, I
RENAME.P3D
Text, Bytes: 907
Title : Requested RENAME script….
Keywords: RENAME PREFIX COUNTER TSE SCRIPT PXP
This script renames every model in a scene to a 4-letter prefix plus a
4-digit counter. Ex. PLAN0001, PLAN0002, PLAN0003… Requires the Script
Extensions.
Caution: this will destroy any keyframe information for an object! Works
by copying geometry to a new object and deleting the old.
By: Dan O'Leary / n-Space, Inc.