CompuServe Thread

#PAR Problem?

3 messages in this thread
#45021From: Stephen BaileyJan 4, 1995 11:43 AM
Hey, we are doing a traditional animation (drawn) using digital ink & paint. We are using our PAR board to compile the frames from Exabyte. The project is animated at 24FPS and is being transferred to Exabyte using 3/2 pulldown for video. When we play back the compiled animation, we get "stuttering". The company sending us the inked & painted frames says they have not seen this problem before when compiling off Exabyte to Abekas. Has anyone else encountered anything like this? We have to use 3/2 pulldown or the animation comes out way short. With the pulldown it looks like acid trip crap. We have tested the animation without 3/2 pulldown and, apart from being too short, it looks fine. This is definately happening because of the pull down. The folks providing the Exabyte feel that it is a PAR problem. We are way open to input. Thanks in advance for any help.
#45033From: Sean HannonJan 4, 1995 11:14 PM
Stephen, Not being familiar with frames off of Exabyte, I may be off the mark. But from the description of the problem, you might consider the possibility that the *fields* for each frame need to be reversed. My machine is being leased right now so I can't look in on the PAR interface, but I believe the newer versions of the software deal with reversing fields of imported frames. Or maybe AdPro does. Anyway, to compare what I'm talking about to your problem, grab some video into the PAR and then copy it using the Ping-Pong feature. When you play it back, the video that plays in reverse will have a swimmy or stuttering look to it, because while the frames were reversed, the fields were not. Hope this helps.
#45045From: Stephen BaileyJan 5, 1995 3:28 PM
Thanks for the insight. You hit the nail on the head, dude. We came up with the same solution after sending out the post. Now all we have to do is get our Exabyte frames re-layed as Targas so we can use the Targa-flip Import option, if necessary, with the PAR.