CompuServe Thread

#Splatter

10 messages in this thread
#195293From: Neil W. BlevinsOct 13, 1995 5:22 PM
Is anyone making or has a technique for making animated splatters. I think it would be a good IPAS, it could be used for everything from blood splatters flying out of a victim to a raindrop causing a splash in a pool. It shouldn't be difficult, it's just a particle system. – Neil
#195296From: MARTIN G FOSTEROct 13, 1995 5:49 PM
Neil, >> Is anyone making or has a technique for making animated splatters. << I've used hand-lofted and morphed splatter shapes before for paint splatters (see Siggraph '93 (or '92) reel under the name CEC/3 Space). Nowadays I'd probably try a combo of metaballs and dynamics (or hand animated).
#195313From: John DollusOct 13, 1995 7:54 PM
I have used spurt from Yost with an inverted gravity factor to simulate rain splatters. Works well for water (I have hade best results using a sphere emmitter), but blood has a thicker consistency. I would recommend a metaballs modeler for simulating blood, oil or mercury effects.
#195374From: MARTIN G FOSTEROct 14, 1995 2:28 PM
John, >> I have used spurt from Yost with an inverted gravity factor to simulate rain splatters. << good tip. >> I would recommend a metaballs modeler for simulating blood, oil or mercury effects. << me too.
#195345From: Neil W. BlevinsOct 14, 1995 9:53 AM
Thanks Martin, I've tried lofted splatters, but they never seem to come out right. I guess I'll have to invest in Metaballs in the near future. – Neil
#195350From: Danny MercurioOct 14, 1995 11:13 AM
I would suggest using a combination of metaballs and a dynamics package. Alternatively, there are a couple of "dynamics" scripts floating around here. They should give you the kind of control you need over the metaball reference spheres to achieve this effect.
#195405From: Neil W. BlevinsOct 14, 1995 7:14 PM
Thank Danny, I'll look into a metaballs program. – Neil
#195378From: MARTIN G FOSTEROct 14, 1995 2:33 PM
Neil, >> Thanks Martin, I've tried lofted splatters, but they never seem to come out right. << they worked OK for me for very thick paint splats. Care must be taken in the lofting to ensure the vertex order makes sense – otherwise the splat may turn itself inside out or react in other unpredictable ways. >> I guess I'll have to invest in Metaballs in the near future. << there is nothing quite like them for certain type of effects.
#195355From: Jonas Ruikis [ADESK]Oct 14, 1995 11:31 AM
Hi Neil, << Animated splatters..? >> Check out Peter's cool Spray.zip and associatde Hoser.zip in the scripts section of the library. jonas[adesk]
#195406From: Neil W. BlevinsOct 14, 1995 7:14 PM
Thanks, I know about those scripts. I'm using them for a completely unrelated project right now, but maybe they will work for the splatter project if I use them along with Metaballs or Meterreyes. – Neil