For the local .3ds file guru,
I'm using the 3D Studio Release 3 File Toolkit to read a 3ds file that
represents a simple mesh heirarchy. My first question is, to which point are
the pivot and keyframe position data with respect to. Secondly, I noticed that
the child mesh was rotated about the x-axis by 90 degrees, and I did not add
that transform. Is this 3D Studio's doing?
Thanks,
Mark Hodges
Gravity Inc.
Hi Mark,
>> My first question is, to which point are the pivot and keyframe position
data with respect to. <<
The pivot is relative to the keyframe position, the keyframe position is
relative to world origin. It's possible, but not common, to have an object in
the mesh section maintain and orientation completely different from the key 0
orientation.
>> Secondly, I noticed that the child mesh was rotated about the x-axis by 90
degrees, and I did not add that transform. Is this 3D Studio's doing? <<
It depends on what view the object was created in. 3D Studio does this so it
can keep a consistant notion of what front, back, top, etc. is.
-Grant Blaha [ADESK]