CompuServe Thread

#3ds files; pivots, keyfr

2 messages in this thread
#195664From: Mark HodgesOct 16, 1995 8:56 PM
For the local .3ds file guru, I'm using the 3D Studio Release 3 File Toolkit to read a 3ds file that represents a simple mesh heirarchy. My first question is, to which point are the pivot and keyframe position data with respect to. Secondly, I noticed that the child mesh was rotated about the x-axis by 90 degrees, and I did not add that transform. Is this 3D Studio's doing? Thanks, Mark Hodges Gravity Inc.
#195778From: [F] Grant Blaha [Adesk]Oct 17, 1995 3:29 PM
Hi Mark, >> My first question is, to which point are the pivot and keyframe position data with respect to. << The pivot is relative to the keyframe position, the keyframe position is relative to world origin. It's possible, but not common, to have an object in the mesh section maintain and orientation completely different from the key 0 orientation. >> Secondly, I noticed that the child mesh was rotated about the x-axis by 90 degrees, and I did not add that transform. Is this 3D Studio's doing? << It depends on what view the object was created in. 3D Studio does this so it can keep a consistant notion of what front, back, top, etc. is. -Grant Blaha [ADESK]